Revision [4925]
This is an old revision of Penumbra4p1 made by SturmWolke on 2009-08-25 13:33:02.
Penumbra, Level 4 Epic Arc
Epic Arc Overview
Starter agent: Aursa Kunivuri
Agent corporation: Expert Distribution
Agent location: Josameto (Nugoeihuvi Information Centre Beacon)
Faction/corp standings required: 6.8 (either Caldari OR Expert Distribution)
Additional skills required: ???
Important notes :
- Your standings is only checked by the starter agent. Once you are on the epic arc, subsequent agents will no longer make standings checks.
- This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
Rewards:
- Choice of path Two Steps Into Hell + Pre-Emptive Opportunities -
- Choice of path Playing it Safer -
- Choice of path An Honorable Betrayal -
Chapter 1 : Proof of Intent
Penumbra4p2 Next Chapter
Mission 1 - The Intermediary
Report to Katsen Isha in Poinen (Poinen IV - Moon 13 - Nugoeihuvi Corporation Development Studio).
You are given a Dossier - Author Unknown.
Mission 2 - Trust and Discretion
Deliver one unit of Questionable Cargo (3.0 m3)
Mission 3 - Their loss, our profit
Faction: Serpentis
Mission type: Encounter
Space type: Normal space
Damage dealt: Therm/Kin
Web/Scramble: Elite frigates
Extras: Sensor dampening (Elite frigates, Elite cruisers & Battleships)
Recommended damage dealing: Kin (best), Therm (secondary)
Single Pocket
Hyasyoda Research Facility sits 72km away.
Hyasyoda Security Compound sits 125km away.
Wave 1 is triggered by killing the last battleship (from the closer formation) in the Initial Group.
Wave 2 is triggered by killing the last battleship Wave 1.
Research Facility Guards is triggered when the Hyasyoda Research Facility suffers 50% shield damage.
Initial Group: (73-102km)
2x Elite cruisers (Corelum Guardian Chief Infantry/Sentinel) Sensor dampener3x Battleships (Core High/Vice Admiral) Sensor dampener Trigger (Wave 1)
3x Battleships (Core Admiral/Rear/Vice Admiral) Sensor dampener
Wave 1: (48-54km)
4x Elite frigates (Coreli Guardian Defender/Patroller) Sensor dampener5x Battleships (Core Admiral/Grand/High Admiral) Trigger (Wave 2)
Wave 2: (23-49km)
5x Elite frigates (Coreli Guardian Protector/Initiate/Defender) Scramble5x Elite cruisers (Corelum Guardian Chief Infantry/Sentinel) Sensor dampener
4x Battleships (Core Flotilla/Rear/Vice Admiral)
Research Facility Guards: (86-102km)
8x Elite frigates (Coreli Guardian Guard/Safeguard)Tips
- The Hyasyoda Research Facility has about 155,000 hp, no resistances.
- The Hyasyoda Security Compound drops a Hyasyoda Captain corpse.
- Destroying the Hyasyoda Research Facility flags the mission objective as completed.
- The S.I Formula Sheet drops after the research facility has been destroyed. Don't forget to loot it.
Mission 4 (Story Arc Branch) - The Paths that are Hidden
The story arc branches according to your choice :
Two Steps Into Hell
Playing it Safer
An Honorable Betrayal
Mission 5 - Two Steps Into Hell
Deliver S.I. Formula Sheet to the Nugoeihuvi Cargo Facility in KFR-ZE (Syndicate).
Mission 5 - Playing it Safer
Deliver S.I. Formula Sheet to the Nugoeihuvi Cargo Facility in Faurulle (Solitude).
Mission 5 - An Honorable Betrayal
Report to Arikio Kuretsu in Wuos (Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost).
Mission 6 (Story Arc Branch) - Too Close for Comfort
The story arc branches according to your choice :
The Crimson Decoy
Pre-Emptive Opportunities
Mission 7 - The Crimson Decoy
Faction: Blood Raiders Covenant
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: ?
Extras: ?
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
TBA
Mission 7 - Pre-Emptive Opportunities
Faction: Mercenaries
Mission type: Encounter
Space type: Normal space
Damage dealt: Therm/Kin
Web/Scramble: Frigates/Elite Frigates/Spider Drones
Extras: NA
Recommended damage dealing: Therm (best), Kin (secondary)
Single Pocket
TBA
Completed M7 in a CNR with Navy fittings with a general tank. First two waves do not target drones, but third (or forth) did, so be prepared to retract them. No scrammers as far as I could see. Lots of loot, but poor salvage.
During my trip to the gate, I blew up the 6 Dark Shipyards. I didn't encounter any resistance at all, no hostiles decloaked. Maybe next time I'll bring a faster ship.
Seems a few missions are not listed for the path I did so I'll list my log notes for Chapter 1 - Proof Of Intent
Mission 1 - The Intermediary
Report to agent in high sec system
Mission 2 - Trust And Discretion
Small Courier mission
Mission 3 - Their Loss, Our Profit
Blitz - Destroy all NPC's in initial group except 1 of the Core High Admiral Battleships. That will bypass wave 1 and wave 2 spawns. Attack Research Center, destroy spawn and structure, collect mission objective and complete mission. No need to destroy the Hyasyoda Security Compound - just approach can and collect the Hyasyoda Captain corpse.
Mission 4 - The Paths That Are Hidden
This has 3 different branch options. 'Two Steps Into Hell' leads to 0.0 system, 'Playing It Safer' leads to low sec system and 'An Honorable Betrayal' leads to high sec system.
Mission 5 - An Honorable Betrayal
Report to agent in high sec system.
Mission 6 - Proof Of Intent
Small Courier mission
Mission 7 - Return To Isha
Report to agent in high sec system.
Mission 8 - Re-examining Options
This has 2 different branch options. 'Two Steps Into Hell' leads to 0.0 system and 'Playing It Safer' leads to low sec system.
Mission 9 - Playing It Safer (low sec)
Small Courier mission - 31 jumps total, 9 jumps are low sec systems
Mission 10 - Almost Unmasked
Report to agent in high sec system
Mission 11 - Some Light Theatrics
Hack can, collect mission objective
Mission 12 - Untouchable
Report to agent in high sec system
Mission 13 - A General's Best Friend
Blitz - Quickly approach Newly Constructed Acceleration Gate and activate asap. Approach Caldari Navy Outpost triggers mission completion. No need to engage Gallente NPC's in 1st pocket.
Warped to mission , approached the can , used the codebreaker, looted the 5x CPF personnel, warped out and returned to Agent. Mission objective not complete. Tried placing 5x personnel in hanger , still incomplete. Had to return to mission , approach the main structure within 2500 m (no habitation module), return to agent, mission complete
Your solution worked.
You need to loot first and approach the logistigc center second, the other way around (approaching, then looting and warping off directly) doesn't trigger mission complete.
Mission 1 - The Intermediary
Mission 2 - Trust And Discretion
Mission 3 - Their Loss, Our Profit
Mission 4 - The Paths That Are Hidden (Branch Point)
Mission 5 - Two Steps Into Hell
Mission 6 - Too Close For Comfort (Branch Point)
Mission 7 - The Crimson Decoy
Mission 8 - A General's Best Friend
Mission 1 - The Intermediary
Mission 2 - Trust And Discretion
Mission 3 - Their Loss, Our Profit
Mission 4 - The Paths That Are Hidden
Mission 5 - An Honorable Betrayal
Mission 6 - Proof Of Intent
Mission 7 - Return To Isha
Mission 8 - Re-examining Options
Mission 9 - Two Steps into Hell (null sec)
Mission 10 - Almost Unmasked
Mission 11 - Some Light Theatrics
Mission 12 - Untouchable
Mission 13 - A General's Best Friend
For calculation of loot values, I took the in game inventory value (Juni 2014)
The Values are from 3 chars, doing the complete arc, killing everything. So loot and salvage should be quite reliable, since i took the value of the loot/salvage of all 3 and divided it by 3
salvage: 12 mil
loot: 115 mil
final reward (mobile lab): 332 mil
mission rewards + bonus: 140 mil
bountys for killing all npcs: 15 mil
total: 614 mil
I also measured the time, the arc required for completion killing all npcs and traveling without autopliot in a BS. I used a Vargur with faction/T2 fit (850-900 dps) and an alt with T3&Noctis für Hacking/Salvaging.
Some of the missions can be blitzed, saving some time (maybe 30 minutes in total) but reducing loot/salvage by 45 mil.
duration: 4:30 hours
I will add these information for the other arcs as soon as I completed them for comparison.
After trying a few more methods, I ended up first flying in my Prorator and cloaking immediately before they had to time target. I then flew straight down, then across to underneath the gate and then back up to sorta behind the gate. I then warped in an alt in a Gila (any fast ship with a decent tank should be ok) and flew directly away using an MWD until about 100km away from most of the gallente group, then slowed down to same speed as the gallente (about 200km/hr). I kited them away from the gate until the ships closest to the gate were about 45km or so from that gate, then flew my Prorator towards the gate, and activated my MWD when I got uncloaked. My Prorator was able to gatewarp away quickly, and then I easily flew to the caldari station in the pocket (no ships there) and completed the mission.
Could the trip to the gate been simply tanked by an appropriate ship? I don't know...I'm more of a long range kiter than a toe-to-toe fighter.