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This is an old revision of RightToRule4p2 made by SturmWolke on 2009-08-25 13:41:48.

 

Right to Rule, Level 4 Epic Arc

Last edited by SturmWolke
Tue, 25 Aug 2009 13:41 UTC


Chapter 2 : Spiderweb Politics


RightToRule4p1 Previous Chapter 1 :: RightToRule4p3 Next Chapter 3 (Final)


Mission 6 - Aralin Jick


Report to Aralin Jick in Nishah (Nishah VII - Moon 5 - Kor Azor Family Treasury).


Mission 7 - Background Check


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


Warning

Wave 1A is triggered by killing one of the elite cruisers in the Initial Group.
Wave 1B is triggered by damaging one of the battleships in the Initial Group.
Wave 2 is triggered by damaging one of the battleships in Wave 1A.
Wave 3 is triggered by killing one of the battlecruisers in Wave 2.
Wave 4 is triggered by killing the elite frigate in Wave 3.
Wave 5 is triggered by damaging one of the battleships in Wave 4.
Wave 6 is triggered by damaging one of the battlecruisers in Wave 5.

Initial Group: (7-18km)

3x Elite cruisers (Centum Loyal Mutilator) Trigger (Wave 1A)
3x Battleships (Centus Dread Lord) Trigger (Wave 1B)

Wave 1A: (12-37km)

3x Elite frigates (Centii Loyal Minion) Web/Scramble
2x Elite cruisers (Centum Loyal Hellhound)
3x Battleships (Centus Tyrant) Trigger (Wave 2)

Wave 1B: (1-18km)

2x Battlecruisers (Centatis Devil)

Wave 2: (29-34km)

3x Battlecruisers (Centatis Wraith) Trigger (Wave 3)

Wave 3: (25km)

1x Elite frigate (Centii Loyal Minion) Web/Scramble Trigger (Wave 4)

Wave 4: (30-40km)

2x Elite cruisers (Centum Loyal Hellhound)
2x Battleships (Centus Dread Lord) Trigger (Wave 5)

Wave 5: (30-40km)

3x Battlecruisers (Centatis Wraith) Trigger (Wave 6)

Wave 6: (30-40km)

2x Elite frigate (Centii Loyal Minion/Servant) Web/Scramble

Tips


Mission 8 - Longing Leman


Faction: Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Tracking disruption
Recommended damage dealing: EM (best), Therm (secondary)

This is NOT a combat mission.

Fit a Codebreaker module into your ship to hack the Encrypted Communications Array.
You will incur a negative standing loss if you deliberately attack the Amarr ships.

Single Pocket


The Encrypted Communications Array is 16km away.

Outpost Guards: (93-107km)

5x Frigates (Outpost Defender)
4x Elite Frigates (Divine Imperial Imran) Web/Scramble
6x Battlecruisers (Imperial Templar Phalanx)
7x Battleships (Imperial Templar Diviner/Judgement) Tracking Disruptor

Tips


Mission 9 - Languishing Lord


This is NOT a combat mission.

Single Pocket


Fly to center of cloudy asteroid belt by approaching the Broken Metallic Crystal asteroid.
You will receive instructions to observe and wait when you're about 3-4km from asteroid.

Mission objectives is flagged as completed after both Lord Manik and the mercenary contact leaves.


Mission 10 - Razing the Outpost


Faction: Mercenaries (Mordus Legion ships)
Mission type: Encounter
Space type: Normal space
Damage dealt: Kin/Therm
Web/Scramble: Frigates
Extras: NA
Recommended damage dealing: Kin (best), EM (secondary)

Acceleration Gate Entrance


The acceleration gate is 5km away.

Initial Group: (5-30km)

3x Frigates (Mordus Bounty Hunter) Web/Scramble
3x Cruisers (Mordus Lion)
4x Battleships (Mordus Gigamar/Phanti)
3x Caldari Cruise Missile Batteries Wrath (kinetic) missiles


Pocket 1


The acceleration gate is 15km away.

Initial Group: (23-56km)

6x Cruisers (Mordus Puma/Leopard)
4x Battleships (Mordus Gigamar/Phanti/Mammoth)
3x Caldari Cruise Missile Batteries Wrath (kinetic) missiles


Pocket 2


The Outpost is 35km away.
Wave 1 is triggered by killing one of the battleships in the Initial Group.
Wave 2 is triggered by killing one of the battleships in Wave 1.

Initial Group: (9-81km)

2x Frigates (Mordus Bounty Hunter) Web/Scramble
4x Cruisers (Mordus Bobcat)
2x Battleships (Mordus Gigamar) Trigger (Wave 1)
3x Caldari Heavy Missile Batteries Widowmaker (thermal) missiles
3x Caldari Cruise Missile Batteries Wrath (kinetic) missiles

Wave 1: (68-77km)

2x Frigates (Mordus Bounty Hunter) Web/Scramble
4x Cruisers (Mordus Leopard)
4x Battleships (Mordus Gigamar/Mammoth) Trigger (Wave 2)

Wave 2: (58-74km)

4x Frigates (Mordus Bounty Hunter) Web/Scramble
3x Cruisers (Mordus Lion)
6x Battleships (Mordus Gigamar/Phanti/Mammoth)

Tips


Mission 11 - Ascending Nobles


Faction: Mercenaries (Amarr Empire ships)
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Heavy NOS and tracking disruption (Cruisers)
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


Pocket allows MWD to be used.
Last ship killed from each group will trigger a new wave of spawns.

Warning

Initial Group: (75-78km)

5x Battleships (Independent Veteran Abaddon/Armageddon/Apocalypse)
2x Amarr Light Missile Batteries Sabretooth (EM) missiles
2x Amarr Cruise Missile Batteries Paradise (EM) missiles

Wave 1: (75-83km)

8x Cruisers (Independent Veteran Omen/Augoror/Maller/Arbitrator) NOS (20-25km range) Tracking disruptor

Wave 2: (74-79km)

7x Battleships (Independent Green-Crewed Abaddon/Armageddon/Apocalypse)

Wave 3: (73-80km)

6x Battleships (Independent Abaddon/Armageddon/Apocalypse)

Tips


Mission 12 - Hunting the Hunter


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: NA
Extras: Heavy tracking disruption (Elite frigates & Elite Cruisers)
Recommended damage dealing: EM (best), Therm (secondary)

All pockets allow MWD to be used

Acceleration Gate Entrance


The acceleration gate is 8km away.

Initial Group: (21-56km)

6x Elite Cruisers (Centum Loyal Fiend/Hellhound)
3x Battleships (Centus Dark Lord/Dread Lord)
6x Sansha Heavy Missile Batteries Thunderbolt (EM) missiles


Pocket 1


The acceleration gate is 3km away. The gate is locked and requires Rahsa's Security Card to unlock.
Wave 1A is triggered by killing the last battlecruiser in the Near Group.
Wave 1B is triggered by killing the last battleship in the Near Group.

Initial Group:

Sentry Towers (47-60km)
1x Sansha Energy Neutralizer
2x Tower Sansha Sentry III

Near Group (55-60km)
2x Elite frigates (Centii Loyal Savage/Slavehunter) Tracking disruptor
4x Battlecruisers (Centatis Devil) Trigger (Wave 1A)
4x Battleships (Centus Tyrant/Dread Lord) Trigger (Wave 1B)

Far Group (136-142km)
3x Elite Cruisers (Centum Loyal Mutilator)
3x Battleships (Centus Beast Lord/Savage Lord/Overlord)

Wave 1A: (46-55km)

3x Elite Cruisers (Centum Loyal Execrator/Slaughterer) Tracking disruptor

Wave 1B: (56-58km)

2x Elite frigates (Centii Loyal Plague) Tracking disruptor
2x Battleships (Centus Beast Lord)

Tips


Pocket 2


1x Battleship (Rahsa - Centus Tyrant)

Tips


Mission 13 (Story Arc Branch) - Fate of a Madman


The story arc branches according to your choice :

Interrogation: Catching the Scent
Silence Rahsa: The Nation's Path
Comments
Comment by SyphurouS
2009-09-08 02:01:22
Mission 7 - Background Check, all the triggers for me, were completely wrong.

It seemed more like destroying any class of ship, eg: all the cruisers or battleships from a wave, would cause the next. The only out of place was that you could get frigate spawns at the begining of taking down a set. Only one point did the DPS look dangerous and thats when I had 3 Tyrants and 6 BC, and 4 cruisers in play. Was quickly saved by knocking out the Tryants. FYI Done in an armor tanked Ishtar.
Comment by Ssbn732
2010-03-08 04:20:11
I had the same problem as a bove, with regards to the wierd triggers.
Although, I was doing it in a faction fit beam pally, so the DPS was never too bad to tank, not by much atleast.
Comment by AleniaCalentas
2011-03-31 11:06:27
Anyone else try to killing ships in Mission 8? I started but 4 of the BSs neut and 4 more spawned. The DPS rapidly increased and I couldn't tank it. Warped out before my cap was drained. But would love to try to KILL THEM ALL!!!
Comment by LaIvasse
2011-04-22 18:27:50
Mission 7 triggers are off but you can't go far wrong if you start with eliminating battleships and work down the chain each time.

I killed all the ships in mission 8 but had to warp out a couple of times due to bad tactics. NO faction loss.

The 5 x Outpost Defender 'frigates' are not frigates but heavy-hitting fighter drones. Until I realised this I ignored them and couldn't figure out what was destroying my tank (1EM/1therm Gankaddon).

3 of the battleships (Diviners, I think) were extremely fast moving and covered the 95km distance to my non-AB kiting BS in 20 seconds or so. They were the neuting ships. The remaining 4 battleships I don't know much about; I couldn't figure out their optimal or dmg since I mistook the fighter drones' DPS for theirs. As far as I could tell, though, there was no additional spawn.

Drop was fairly dismal:
12 x Navy Colonel Insignia I
14 x Navy General Insignia II
7 Armour plates
28 trippeds
Very sparse loot including some misc gear and one 1600mm rolled Tungsten. Not really worth the trouble.
Comment by DeMichaelCrimson
2011-11-28 02:22:04
Completed missions 6 to 10 in T2 fitted Command ship (Sleipnir). Mission 8 completed without killing NPC's.

Mission 11 - Ascending Nobles
DPS was bit much so I used Battleship.

After that decided to upgrade Command Ship (Sleipnir) to Faction/Deadspace fit up. No problem after that.
Comment by DeMichaelCrimson
2013-12-15 01:28:13
Mission 7 triggers are still off. Need to lead the initial group out to about 150km from beacon and start working them to get the correct sequence.
Comment by AnaGram
2014-03-03 08:31:58
Mission 7 - 12

Bounty and mission rewards 64 m
Loot salvage 70 m
Comment by Kes88
2014-03-30 10:14:21
Mission 11 - Ascending Nobles:

The extra spawn is not dependent upon looting Mina Darabi from the container. It will spawn anyway (I'm assuming because 30 minutes elapsed since I completed the mish)

(found this out the hard way of going the six jumps back to get the noctis and warping in again)
Comment by DeMichaelCrimson
2014-04-27 17:49:14
Amarr Epic Arc - Chapter 2 - Spiderweb Politics

Mission 6 - Aralin Jick
Travel to Agent

Mission 7 - Background Check
Combat - Single pocket :
Note : Took some time to get the wave spawns sorted. Mission Info updated.

Mission 8 - Longing Leman
Hacking / Courier - single pocket

Mission 9 - Languishing Lord
Recon - single pocket

Mission 10 - Razing The Outpost
Combat - 2 pockets

Mission 11 - Ascending Nobles
Combat - Single pocket

Mission 12 - Hunting The Hunter
Combat - 2 pockets

Mission 13 - Fate Of A Madman
Story Arc Branch :
Interrogation: Catching the Scent (Amarr)
Silence Rahsa: The Nation's Path (Sansha)
Comment by Kes88
2015-08-27 11:12:01
Mission 12 - Hunting the Hunter
I have had great difficulty with this mission today (August 2015). Rahsa's Security Card would not drop, and I could not activate the gate by blowing up the Battletower. I submitted a ticket, and the GMs kindly reset it, but unfortunately this did not fix the issue. Just make sure you submit a support ticket if you encounter the same issue.
Comment by TemperantiaBuxtehude
2016-12-03 03:48:31
Mission 8
Engaging is not needed but I tried just for kicks.

dps is high and neut very annoying but grasshopping with an MJD does the trick
Raven Navy sniping config, T2 (rage) cruise missiles, T2 light drones
Start far away. Fighter drones are on you within seconds, dispatch them first.
Keep the battleships @ over 80km and privilege Diviners. If well trained, drones will take care of those coming closer without assistance.

bounty ~13mil
loot+salvaging ~33mil
scary and intense, but worth it :)
Comment by GagaZeroThree
2017-04-08 12:28:30
Mission 8

No standing loss for killing the enemys.
Comment by JaTon
2019-10-14 11:58:10
Just to make things clear about Mission 8 (Longing Leman)...there is a red fleet that looks just like any other rat fleet but they do not agro you upon warp-in, nor when you target and loot the Comm Logs. I assume you could fly right up to them and bump them with your ship and not get agro. I don't bother them because their info shows no bounty, and any loot would just not be worth my time and trouble.
Comment by Kodesh
2020-04-26 19:50:59
Mission 10 - Razing the Outpost.
Blitz. It’s not necessary to destroy ships in pocket 2. Just destroy the base and the mission is done.
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