Revision [4951]

This is an old revision of SanshaSpies4 made by AnathemaMatou on 2009-08-30 05:21:50.

 

The Sansha Spies, Level 4


Last edited by AnathemaMatou:
ccp added warp gate, no more warp-in magic.
Sun, 30 Aug 2009 05:21 UTC

Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM, Therm
Web/scramble: NONE
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)
Recommended ships: CNR, Raven, Abaddon, Apocalypse

(Warp Gate)

Single Pocket


Auto aggro from Group 1 or 2 at warp-in. All other groups remain neutral.

Attacking Group 1 OR 2 does not aggro the whole pocket.
Drones can be deployed as per normal.


Group 1 (Auto-aggro): (36-42km)

1x Tower Sentry Sansha I
4x Tower Sentry Sansha II

Group 2: Sansha Lookout (70-75km)

4x Destroyers (Centior Devourer/Abomination)
4x Cruisers (Centum Hellhound/Fiend)
2x Battleships (Centus Savage Lord/Mutant Lord)

Group 3: Sansha Headquarters (90-95km)

1x Battleship (Centus Dark Lord/Overlord)
3x Battlecruisers (Sansha's Spy - Centatis Devil/Wraith)

Tip

Blitz
There are 6 comments on this page. [Show comments]
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki