Revision [5132]
This is an old revision of SilencetheInformant4 made by AunUnerias on 2009-09-13 20:20:11.
Silence The Informant, Level 4
Last edited by AunUnerias
Sun, 13 Sep 2009 20:20 UTC
Sun, 13 Sep 2009 20:20 UTC
Faction: Drones, Mercenaries
Mission type: Encounter
Space type: Deadspace
Damage dealt: Th=45.06%, Kn=28.87%, Em=16.8%, Ex=9.2%
Web/Scramble: Mercenary Wingman, Spider Drones.
Extras: NA
Recommended damage dealing: Drones - EM/Therm (Exp/Kin/Therm for Elite Drone Parasite) AND Mercenaries - Therm/Kin
Recommended ships: Raven, CNR, Golem, Drake, Domi, Sleipnir
Note: The constant fire from the towers will erode even the heartiest of shields. Be mindful of taking damage quickly.
Pocket 1 (Drones)
Auto-aggro from Group 1 sentries upon warp-in. Group 4 will show up several seconds after warp-in.
Attacking Group 1 will aggro the entire pocket. (once one of the two turrets are destroyed)
Group 2 & 4 can be attacked independently without drawing pocket aggro.
No drone aggro. You can deploy drones normally, but watch out if you have them set to aggressive. They may attack Group 1 if left on auto.
Group 1 (Auto-aggro): (50-90km)
2x Tower Sentry Drone IIGroup 2: (50km)
2x Battleships (Elite Drone Parasite)Group 3: (75-90km)
6x Cruisers/Battlecruisers (Disintegrator Alvum/Enforcer/Striker Alvatis)Group 4 : (50-60km)
3x Battleships (Elite Drone Parasite)Tip:
- Elite Drone Parasite battleships will deal heavy Thermal/Kin damage.
- Recommended order for elimination : Group 2, Group 4, Group 3 and finally Group 1.
- Recommend 2-1 ratio on Exp/EM dmg here.
Pocket 2 (Mercenaries)
Auto-aggro from Group 1 upon warp-in. This group can be eliminated safely without drawing aggro from the entire pocket.
NO drone aggro for the entire pocket. You can deploy drones normally.
Groups 2 and 3 will show up several seconds after warp-in.
There does not appear to be any proximity aggro for Group 2 as you sit close next to the warp gate.
Group 1 (Auto-aggro): (50-60km)
2x Frigates (Spider Drone I) Web3x Elite Frigates (Mercenary Wingman) Web/Scramble
5x Cruisers (Mercenary Commander)
Group 2: Acceleration Gate (8-10km)
4x Elite Frigates (Mercenary Wingman) Web/Scramble4x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord)
Group 3: Asteroid Mining Post (55-60km)
2x Frigates (Spider Drone I) Web1x Battleship (Mercenary Overlord - Jericho Tezmar)
1x Battleship (Mercenary Overlord - Roranok Nesmyrthas)
Group 4: Ruined Stargate (75-80km)
6x Cruisers (Mercenary Commander)1x Battleship (Mercenary Overlord - Yarl Uzbeki)
Tip:
- Recommended order for elimination : Group 1, Group 2, Group 3 and finally Group 4.
- There are 4 small omber roids (50km, 53km, 60km, 93km out from warp in) of 1200 units each.
Pocket 3 (Ex-Elite Secret Agent)
Auto-aggro from Group 1 sentries upon warp-in. Some sentries at over 100km will not aggro until you approach to 99km or below.
Attacking any of the sentries will aggro the lone cruiser.
Group 1 (Auto-aggro): (60-80km)
3x Tower Sentry Drone II5x Tower Sentry Drone III
Group 2: (75km)
1x Cruiser (Ex-Elite Secret Agent - Kioran Jeraulek)Tip:
- The mission is flagged completed once you’ve killed the named Ex-Elite Secret Agent.
- The Road House structure drops T1 modules and has low hitpoints.
Blitz
- Pocket 1 & 2 : The warp gate is locked until you have killed all NPC ships.
- Pocket 3: Snipe and kill the lone cruiser. Warp out.