Revision [5135]
This is an old revision of Wildfire4p2 made by LanStaz on 2009-09-15 16:47:01.
Epic Arc Overview
Chapter agent: Nilf Abruskur
Agent corporation: Republic Security Services
Agent location: Aldrat, RSS Liaison Headquarters
Chapter agent: Hiva Shesheva
Agent location: Tanoo
Important notes :
* Your standings is only checked by the starter agent. Once you are on the epic arc, subsequent agents will no longer make standings checks.
* This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
Chapter 2, Songs of the Past
Mission 1 - Dead End Intercept
Single npc in a Tempest.Mission 2 - Surfacing
Faction: MercenariesMission type: Encounter
Location: Jark (Derelik)
Space type: Normal space
Damage dealt: All
Web/Scramble: Wingman, Spider Drone
Fly 11 jumps to Jark in Derelik to pick up an item (Encrypted Tranmission, 0.1m3).
This is actually an encouter. Non-deadspace, no acceleration gate. Warps in at 40k from target (Tili's Brothel). When you get close (28km) to the Red Light Palace a number of Mercenary NPCs will spawn within a few KM, doing quite a bit of mixed-type damage. Recommend short range heavy weapons for the BSs and longer range light weapons and drones for the cruisers and frigates.
Initial Group (5 - 20km)
2 frigates - Mercenary Wingman web4 cruiser - Mercenary Commander, orbit at 14k
5 battleships - Mercenary Overlord; scourge heavy missile trigger
Trigger is probably last Overlord.
Wave 2 (5-20km)
2 frigates - Mercenary Wingman web6 cruisers - Mercenary Commander
4 battleships - Mercenary Overlord trigger
Trigger is probably last Overlord.
Wave 3 (5-20km)
9 frigates - 3 Spider Drone web, 2 Mercenary Wingman web, 4 Mercenary Elite Fighter3 battleships - Mercenary Overlord
You will need to kill the NPCs to complete the mission; just tanking them, picking up the Encrypted Transmission and returning to the agent is not sufficient.
Mission 3 - Who Art in Heaven
Faction: AngelMission type: Encounter
Space type: Normal space
Damage dealt: Explosive (62%)
Web/Scramble: didn't let any frigates get close enough to find out
Note
The mission info says they are sending you to Arzad (which is Amarr low-sec) but for me the mission was actually in Erstur 1 jump from Aldrat (RSS Liaison Headquarters, agent home base).
Initial Spawn
Entire room aggros.Group 1 (20-40K)
7 frigates (Arch Gistii Hunter, Arch Gistii Impaler)4 cruisers (Arch Gistum Breaker, Arch Gistum Defeater)
7 battleships (Gist Cherubim, Gist Seraphim, Gist Throne)
Group 2 (70-90K)
5 frigates (Gistii Hunter)3 frigates (Gistii Impaler)
3 cruisers (Gistatis Praefectus)
3 frigates (Arch Gistii Hunter)
Mission 4 - Playing All Their Cards
Faction: AngelMission type: Encounter
Space Type: normal
Requires: Hacking skill and Codebreaker (I think)
Initial Spawn (>100km)
11 frigs (Arch Gistii Hijacker, Arch Gistii Hunter, Arch Gistii Impaler, Arch Gistii Rogue, Arch Gistii Thug)4 cruisers (Arch Gistum Phalanx, Arch Gistum Defeater, Arch Gistum Centurion)
10 bs (1 Gist Cherubim, 5 Gist Seraphim, 4 Gist Throne)
5 frigate (Gistor Seizor)
1 frigate (Gistor Trasher)
Note
I assume a codebreaker is required for this. It didn't work for me, but I petitioned it and the GM closed the mission for me.
The Angel Battlestation took forever to kill and dropped no loot.
Mission 5-Church of the Obsidian
Faction: AmarrMission Type: Encounter
Space Type:
Requires: Archeology I (for using Analyzer I)