Revision [5216]
This is an old revision of WarSituation4am made by HelmsmanJohn on 2009-09-26 04:22:51.
War Situation, Level 4
Last edited by HelmsmanJohn
Sat, 26 Sep 2009 04:22 UTC
Sat, 26 Sep 2009 04:22 UTC
Note: There are two versions of this mission pair with the same name. Version A consists solely of two courier missions and is suitable for a shuttle. Version B is laid out below.
Declining the combat version might give you the courier version of this mission.
Part 1 of 2
Faction: AmarrMission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Recommended damage dealing: therm/em
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi
Single Pocket
4x Frigates (amarr Navy Soldier)2x Cruisers (Amarr Navy Maller)
2x Battleships (Amarr Navy apocalypse)
Remember to destroy the lookout post.
Part 2 of 2
Faction: AmarrMission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm/kin
Web/scramble: Support frigates
Recommended damage dealing: therm/em
Recommended ships: Sleipnir, Golem, CNR, Raven, Domi
Pocket 1
5x Frigates (Amarr Navy Gamma Support Frigate Warp Scramble/Web/Scout/Crucifier)3x Cruisers (Amarr Navy Maller)
1x Battleship (Amarr Navy Armageddon)
Pocket 2
6x Frigates (Amarr Navy Crucifier/Amarr Navy Scout/Amarr Navy Soldiers)4x Cruisers (Amarr Navy Maller)
2x Battleships (Amarr Navy Apocalypse)
1x Battleship (General 'Buck' Turgidson/Apocalypse) Orbit distance: 40km (Use EM weapons!!!)
One of the Apocs might move away to approx 250km away from you, but it will return back to it's original position.