Revision [5270]

This is an old revision of WorldsCollide4guse made by AnathemaMatou on 2009-10-03 07:09:04.

 

Worlds Collide, Level 4


Last edited by AnathemaMatou:
+categorycleanup
Sat, 03 Oct 2009 07:09 UTC

Faction: Gurista Pirates & Serpentis (Gurista Pirates present in the last pocket)
Mission type: Encounter
Space type: Deadspace, with guards at the first gates.
Damage dealt: Kin, Therm
Web/scramblers: Guardian Veteran, Guristas Spies, Dire Pithy Infiltrators and Angel Vipers
Recommended damage dealing: Kinetic
Recommended ships: CNR, Drake

Choose one of two groups, kill them (you only need to kill the battleships) and go deeper using appropriate warpgate into second pocket (Serpentis base or gurista base). From both second pockets route is directly to third pocket which is always same (Research outpost).

Warp in "Warzone stage"


You can blitz this by using Zbikoki's Hacker Card. (Obtained from Zor in other missions). It will be consumed upon unlocking the gate.

Serpentis group

4x Battleships (Core High Admiral/Admiral)
4x Battlecruisers (Corelatis High Capitan/Captain Sentry)
4x Interceptors (Guardian Veterans) (Web/Scramble)

Guristas group

3x Battleships (Pith Extinguisher/Dismantler)
4x Battlecruisers (Pithatis Revolter/Death Dealer)

Drones Note:
Drones steal aggro sometimes. Probably due to range.

Logistical Note:
non-ganged logistical ships seem to not get aggro. Cloak outside of the clouds between the 2 groups to be safe.

Tip: if you go from the clouds of Guristas group to the Serpentis group and stop 74k ish from the gate of the Serpentis group only the BS will shoot you. all the rest will be out of range and never get close enough due to some kinda mission setting to stop them going too far from the gate.

Tip2: Both groups have a bunker in the middle of the clouds that they are tied to at around 40km. If they reach that mark they turn back and burn it to the bunker.

Serpentis Base


For missile spammers: I usualy start from killing BS in aggroing group, because its faster (Serpentis BS have a lot of defenders, from small distance they can't pop your missiles). Drones aggro.

First group, aggro

3x Battleships (Core Admiral)
3x Battlecruisers (Corelatis Platoon Leader)
3x Interceptors (Guardian Veteran) (Web/scramble)
2x Interceptors (Angel Spy) (trigger aggro from the entire pocket except Overseer)

Second group, under you

3x Battleships (Core Lord Admiral/Grand Admiral)
3x Battlecruisers (Corelatis Platoon Leader)
3x Interceptors (Guardian Veteran) (Web/Scramble)

Third group, behind station:

1x Core High Admiral
2x Core Admiral
3x Corelatis Platoon Leader
3x Guardian Veteran

Fourth, behind station, under group 3

1x Battleship (Serpentis Overseer) (Random spawn. Might drop faction loot. See the WorldsCollide4segu Serpentis/Gurista version for more info)

Drones/Gang Members Note:
If you move towards the groups of ships or your drones move close to them you get aggro from them by proximity.

Logistical Note:
non-ganged logistical ships seem to not get aggro. Up is a good direction to go.


Blitz
Gate is unlocked, just kill the Guardian Veterans webbing you, then warp to The Research Outpost.
Alternative Blitz: warp in tanked decoy alt first, so you will not be webbed when warping in your main. This requires two Zbikoki's cards, if combined with the blitz for stage 1, but saves you another minute or so taking down the Guardian Veterans.

War installation drops what looks like random junk T1 loot.
(2009-02-02)

Gurista Base


Guristas Spy (25k and 30k frigates) webbing, drones can aggro, i usualy launch them after killing first group.

First group, aggro

3x Battleships (Pith Obliterator)
3x Heavy Assault Cruisers (Dire Pithum Abolisher/Eraser)
2x Interceptors (Guristas Spies)

Second group

3x Battleships (Pith Dismantler/Extinguisher)
2x Heavy Assault Cruisers (Dire Pithum Abolisher)
3x Interceptors (Dire Pithi Infiltrators) (Web/Scramble)

Third group:

4x Heavy Assault Cruisers (Dire Pithum Eraser/Abolisher)
4x Interceptors (Dire Pithi Infiltrator) (Web/Scramble)

Fourth:

1x Interceptor (Guristas Kyoukan) (Web/scramble)

Fifth:

1x Battleship (Guristas Overseer) (BS, spawns very occasionally, can drop faction loot)

Both war stations drops what looks like random T1 junk loot.
(2009-02-02)
Blitz
Gate is unlocked, just kill the Frigates webbing you, then warp to The Research Outpost.
Alternative Blitz: warp in tanked decoy alt first, so you will not be webbed when warping in your main. This requires two Zbikoki's cards, if combined with the blitz for stage 1, but saves you another minute or so taking down the Frigates.

Logistical Note:
non-ganged logistical ships seem to not get aggro. Up is a good direction to go.

Salvagers Note: ( Items in Italics needs to be confirmed )
Reports of a random BS spawn. Be advised when solo salvaging. The ship is the Overseer. It has about a 50% chance of physically being in the room in the beggining and another 50% chance of not coming in until a un-determined amount of time.

The Research Outpost


First group (aggroing):

3x Battleships (Pith Extinguisher/Dismantler)
3x Battlecruisers (Pithatis Death Dealer/Revolter)

Killing this group will unlock the Heron cargohold

Second group:

3x Battleships (Pith Extinguisher)

Third group:

2x Battleships (Pith Obliterator)
2x Cruisers (Pithum Murderer [Jamming]/Killer)

Mining

In the Research Outpost are 32 Roids 703,056 Units Veldspar



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