Revision [5637]

This is an old revision of WormholeSpace made by NightReaver on 2009-11-29 18:52:52.

 

W-Space Reports


Last edited by NightReaver:
Updated Guide
Sun, 29 Nov 2009 18:52 UTC

This is a work in progress; the Quick Links are not complete yet FYI.
QUICK LINKS | WormholeSpaceClass3 Class 3 System | WormholeSpaceClass4 Class 4 System | WormholeSpaceClass5 Class 5 System | WormholespaceClass6 Class 6 System


Terms & Shorthand

I will use some terms and other 'shorthand' in parts of this guide; most should know these but for those that do not they are detailed here:

W-Space - Wormhole space; refers to a solar system in wormhole space.
K-Space - Known space; refers to a solar system in known space (i.e. Empire, Low-Sec, Null-Sec)
WH - Wormhole; refers to a wormhole connection between two systems.
RR - Remote Repair; logistics; using modules such as remote armor repairs and shield transporters.


About Wormhole Space

All w-space systems are designated with a system security status of 0.0 so like null-sec you do not take a security hit when engaging in PvP. That being said most people will defend their territory and some will actively go on the hunt and look for PvP targets. Anyone venturing into w-space should be well aware of these dangers. You will also need a good understanding of how to scan.


Wormhole Space Classes

W-space systems fall into one of six classes:

Unknown Space - Class 1-3
Dangerous Unknown Space - Class 4 and 5
Deadly Unknown Space - Class 6

Class 1 and 2 systems can be soloed.
Class 3 you want some friends with RR.
Class 4 you want lots of friends with RR.
Class 5 definitely want lots of friends with RR and probably a capital.
Class 6 definitely a capital or two and lots of friends with RR.


Anomaly Site Difficulty

Anomaly site difficulty is roughly determined by a keyword, named sites do not fall under this convention:

Perimeter anomalies are Low difficulty.
Frontier anomalies are Medium difficulty.
Core anomalies are High difficulty.

For Class 1-2 expect to see Perimeter anomalies.
For Class 3-4 expect to see Frontier anomalies.
For Class 5-6 expect to see Core anomalies.


Sleeper Sites

The w-space class determines the type of sleeper sites that will be spawned. In lower classes, easier sites will spawn; and in higher classes, harder sites will spawn. The same site, if spawned in a higher class system, may include a few more ships and an increase in scrambling/webbing/RR ships. Expect sleepers in Class 1 and 2 not to warp scramble or only rarely; Class 3 and 4 you will encounter some warp scrambling; Class 5 and 6 expect 90% to 100% of the sleepers (yes Battleships too) to warp scramble, stasis web and/or NOS (30 KM scramble range in some cases). I think it also goes without saying that as you get into higher class w-space systems you will see an increase in the types of status effects used by the sleeper NPCs and an increase in the number of NPCs with those effects at their disposal.


Sleeper AI

The sleeper NPC AI is much smarter than normal NPC AI. Sleepers will switch targets regularly, attacking drones too. They also exhibit advanced threat detection and target selection; for example Alice in the logistics ship may find herself drawing all the aggro while they ignore Bob in the shuttle. The sleepers also handle multiple targets most dynamically; a sleeper may be warp scrambling you and stasis webbing Alice while it is shooting at Bob.


Sleeper Site Escalation

Site escalation can be caused when you bring a large force into a site (capitals, large amounts of non-capital ships, etc). Site escalation may cause extra sleepers to spawn and additional waves to have increased spawn counts. Additionally site escalation does not always seem to happen. This form of escalation was put in place to provide an extra challenge when players bring in more than enough to handle a site. Site escalation also seems to cause the Talocan spawn container to appear at Magnetometric sites.


Sleeper Capital Escalation

Capital escalation is caused when you warp a capital ship (i.e. carrier, dread, etc) into a site. The first capital will spawn 6 battleships, each additional capital adds +2 battleships to that count as a running total (i.e. 6, 8, 10, 12, etc). This form of escalation was put in place to provide an additional challenge when bringing capital ships into a site. Capital escalation only happens on combat sites (i.e. Anomalies, Magnetometric, Radar) and does not occur at gas or asteroid belts (i.e. Ladar and Gravimetric).


Tools

Wormhole Thingy by Drug Kito
A must have for any wormhole space pod pilot; will give you information on Locus Signatures and Wormhole types.


Signatures


Cosmic Anomaly

PerimeterAmbushPoint Perimeter Ambush Point
PerimeterCheckpoint Perimeter Checkpoint
PerimeterHangar Perimeter Hangar
RuinsOfCohort27 Ruins Of Cohort 27
SleeperDataSanctuary Sleeper Data Sanctuary
TheOruzeConstruct The Oruze Construct

Fortification Frontier Stronghold FortificationFrontierStronghold Class 3
Outpost Frontier Stronghold OutpostFrontierStronghold Class 3
Solar Cell SolarCell Class 3
Core Garrison CoreGarrison Class 5 (incomplete)
Core Stronghold CoreStronghold Class 5 (incomplete)

Gravimetric

Common Perimeter Deposit
Unexceptional Frontier Deposit

Ladar

BountifulFrontierReservoir Bountiful Frontier Reservoir
SizablePerimeterReservoir Sizable Perimeter Reservoir

Magnetometric

ForgottenPerimeterCoronationPlatform Forgotten Perimeter Coronation Platform
ForgottenPerimeterHabitationCoils Forgotten Perimeter Habitation Coils
ForgottenPerimeterPowerArray Forgotten Perimeter Power Array
ForgottenFrontierQuarantineOutpost Forgotten Frontier Quarantine Outpost

Forgotten Frontier Recursive Depot ForgottenFrontierRecursiveDepot Class 3
Forgotten Core Information Pen ForgottenCoreInformationPen5 Class 5
Forgotten Core Data Field ForgottenCoreDataField Class 5

Radar

UnsecuredPerimeterCommsRelay Unsecured Perimeter Comms Relay
UnsecuredPerimeterTransponderFarm Unsecured Perimeter Transponder Farm
UnsecuredFrontierDatabase Unsecured Frontier Database
UnsecuredFrontierReceiver Unsecured Frontier Receiver
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