Revision [5916]
This is an old revision of HiddenEnemyBase5ca made by KlephT on 2010-01-12 17:28:23.
Hidden Enemy Base, Level 5
Faction: Caldari
Mission type: Encounter
Space type: Deadspace, multiple pockets with gates
Web/scramble: All Frigates 25-35% chance each
Extras: Energy Neutralizer Sentry IIIs, Jamming
Damage dealt: Kinetic /Thermal
Recommended damage dealing: Kin/Therm
Recommended ships:
Two Remote Cloaking Array’s must be destroyed before a hidden gate that leads to the Enemy Base will appear
Entry Point - Pocket 1
Empty pocket with 3 gates that lead to the combat pockets:Top Gate – Gate to Remote Cloaking Array Pocket 2
Bottom Gate – Gate to Remote Cloaking Array Pocket 3
Middle Gate – Gate to Pocket 4
Pocket 2
via Top Gate (Heavy Web, Scramble)Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 3
via Bottom GateDestroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 4
via Middle GateA gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays
Pocket 5
(Takes 30 seconds for all 10 cruisers to spawn)A gate will take you to the final pocket 6
Pocket 6 - Enemy Base
Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed.
Tips:
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
- Set drones to aggressive for any jamming ships.
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship