Revision [5917]

This is an old revision of HiddenEnemyBase5ca made by KlephT on 2010-01-13 02:34:47.

 

STILL BEING EDITTED

Hidden Enemy Base, Level 5


Faction: Caldari
Mission type: Encounter
Space type: Deadspace, multiple pockets with gates
Web/scramble: All Frigates 25-35% chance each
Extras: Energy Neutralizer Sentry IIIs, Jamming
Damage dealt: Kinetic /Thermal
Recommended damage dealing: Kin/Therm
Recommended ships:

Two Remote Cloaking Array’s must be destroyed before a hidden gate that leads to the Enemy Base will appear

Entry Point - Pocket 1

Empty pocket with 3 gates that lead to the combat pockets:

Top Gate – Gate to Remote Cloaking Array Pocket 2
Bottom Gate – Gate to Remote Cloaking Array Pocket 3
Middle Gate – Gate to Pocket 4

text

Pocket 2

via Top Gate (Heavy Web, Scramble)

8 x Caldari Stasis Tower Web speed multiplier of 0.67 each
9 x Elite Frigate (Taibu State Tachi/Shuriken 25-27.5% Jamming for 20 seconds/Scram/Web*)
5 x Elite Cruiser (Taibu State Shugo/Tendai
30-35% Jamming for 20 seconds)

Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket

Pocket 3

via Bottom Gate

Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket

Pocket 4

via Middle Gate

A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays

Pocket 5

(Takes 30 seconds for all 10 cruisers to spawn)

A gate will take you to the final pocket 6

Pocket 6 - Enemy Base



Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed.

Tips:
  • Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
  • Set drones to aggressive for any jamming ships. The jamming is heavy!
  • For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship
There are no comments on this page.
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki