Revision [5967]
This is an old revision of LocationLocation5ca made by KlephT on 2010-01-24 07:53:45.
Location, Location, Level 5
Last edited by KlephT
Sun, 24 Jan 2010 07:53 UTC
Sun, 24 Jan 2010 07:53 UTC
Big thanks to JohnnyPneumonic. Ive borrowed his layout and info for this page. Only changes are for faction.
Part 1 of 5
Faction: Caldari
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: All Frigates
Extras: Caldari Energy Neutralizer Sentry IIIs, Jamming
Damage dealt: Kinetic / Thermal
Recommended damage dealing: Kinetic / Thermal
Recommended ships: (1) Ishtar w/ Passive Tank and (1) Osprey w/ Shield Transporters but recommend more DPS (I used a Drake for backup)
Acceleration Gate into Deadspace
Single Pocket
Initial Group
Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!”The Contact's ship vanishes and instead a Caldari Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In
3 x Frigates (Taibu State Shuriken) orbits at 10km, Web/Scramble, 27.5% Jamming, --Trigger 1--
3 x Cruisers (Taibu State Daimyo/Shugo) orbits at 17km, 37.5% Jamming
12 x Battleships (State Shukuro *Bishamon/^^Shogun/Taisho) orbits of 32-50km, *Trigger 2, ^^Trigger 3
5 x Caldari Cruise Missile Batteries --Each is a Trigger--
1 x Caldari Stasis Tower
3 x Caldari Energy Neutralizer Sentry IIIs
- Spawn 1
3 x Frigates (Taibu State Nagasa) orbits at 2.5km, Web/Scramble- Spawn 2
2 x Battleships (State Shukuro Shogun/Bishamon) orbits at km- Spawn 3
3 x Battleships (State Shukuro Shogun) orbits at 35kmEach Missile Battery is a Trigger
Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyedDestroying:
Battery 1 (Top) - Spawns:
5 x Battleships (Imperial Templar Ultara/Dominator) orbits of 17-49kmBattery 2 (Left) - Spawns:
3 x Battleships (Imperial Templar Judgment) orbits at 49km, Trigger
- Spawn 2a
6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km, Trigger
- Spawn 2b
5 x Battleships (Imperial Templar Judgment) orbits at 49km Objective Complete
Battery 3 (Middle) - Spawns:
3 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking DisrupterBattery 4 (Right) - Spawns:
5 x Battlecruisers (Imperial Champion/Templar Justicar) orbits at 9-22kmBattery 5 (Bottom) - Spawns:
5 x Battlecruisers (Imperial Equalizer/Avenger) orbits of 9-22kmTips
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage dealing of initial group is 1814 hp/s (EM 58%, Therm 42%)
- Do not shoot Missile Batteries first (unless you can tank over 4000 hp/s...)
- Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates
- Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed