Revision [6271]

This is an old revision of ClosingtheGate1se made by AeonOfTime on 2010-03-19 10:04:33.

 

Closing the Gate, Level 1


Last edited by AeonOfTime:
Added missing lastedit, title naming.
Fri, 19 Mar 2010 10:04 UTC

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace (mwd does not work) with gates
Damage dealt: Kinetic / Thermal
Recommended damage dealing: Thermal
Recommended ships: Best frigate class

Objective: Destroy the mysterious jump gate

Pocket 1


Direct warp in on this pocket. No aggro.

1x Frigate (Coreli Scout) 15km

Pocket 2


Aggro on warp in.

1x Frigate (Coreli Agent) 20km
1x Frigate (Coreli Scout) 30km

Pocket 3


Aggro on warp in.
Smuggler Stargate in this pocket.

Group


1x Serpentis Sentry Gun 25km
2x Frigate (Coreli Initiate) 20-25km (Trigger)

Spawn 1


1x Destroyer (Corelior Soldier)

Spawn 2


When the Stargate hits armor this spawn appears:

3x Frigates (Coreli Initiates)
2x Frigates (Coreli Scout)


Blitz
Could blitz this mission by jumping straight to pocket 3 and killing the stargate. (not tested if the acc. gates are locked or not)
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