Revision [6303]
This is an old revision of BiggusMcChinnus made by BiggusMcChinnus on 2010-03-27 20:14:35.
Skills & Standings
My API Key has been submitted to the EVE Character Showroom at EVE-Sheet.com. Therefore, my skills can be foundhere and my standings can be foundhere.
Mission Running
I currently run missions for Republic Fleet (Minmatar Republic) and Thukker Mix (Thukker Tribe). Although I have the standings to run Level 4 missions with the Republic Fleet, I find Level 3 missions more fun to run solo. There's also the issue that I don't have a ship that can run Level 4 missions solo yet! That said, I often run Level 4 missions with my corporation, with 2 - 4 ships working together; we do it more for the social aspect than for the ISK.
When missioning, I fly a Wolf fitted with Artillery. I tried AutoCannon, but I struggled when coming up against Elite Frigates with webs; I'd end up being orbited at 10km, unable to catch up with them, which is well outside the effective range of AutoCannon. With 250mm Artillery, I try to orbit the enemy at 7.5 - 12.5km with an Afterburner on or off, depending on the target(s).
Initially, I used a Medium Shield Extender, coupled with a Purger and Anti-Explosive resist rig to give me a buffer and passive recharge. This worked well for Level 2 missions, but was unsuitable for Level 3 missions, due to the increased DPS. I, therefore, switched to using a Small Shield Booster and pulsing it as I took damage, while replacing the Purger rig for an Anti-Kinetic resist one.
The two fits are shown below, in a format that will allow for copying and pasting into EFT:
Wolf - Artillery + Medium Shield Extender
I used this fit for Level 2 missions, mainly from Republic Fleet, against Angel Cartel, hence the Anti-Explosive rig instead of an Anti-Kinetic rig.
The MAPC is necessary to provide the PowerGrid needed to fit both the MSE and the 250mm Artillery.
Given my skills at the time, the Meta3 or 4 MSE was required due to CPU constraints.
The Meta2 1MN Afterburner was fitted, simply because I'd picked it up off a wreck on a mission and it was superior to the Tech1 version.
Finally, I would switch ammo types depending on the enemy I came up against, e.g. Fusion against Angel Cartel, EMP against Blood Raiders and PP against Serpentis. A full table of Ammo vs. Rat can be seen below.
The MAPC is necessary to provide the PowerGrid needed to fit both the MSE and the 250mm Artillery.
Given my skills at the time, the Meta3 or 4 MSE was required due to CPU constraints.
The Meta2 1MN Afterburner was fitted, simply because I'd picked it up off a wreck on a mission and it was superior to the Tech1 version.
Finally, I would switch ammo types depending on the enemy I came up against, e.g. Fusion against Angel Cartel, EMP against Blood Raiders and PP against Serpentis. A full table of Ammo vs. Rat can be seen below.
[Wolf, PvE - Arty MSE] Micro Auxiliary Power Core I Gyrostabilizer II Tracking Enhancer II Overdrive Injector System II Medium F-S9 Regolith Shield Induction Cold-Gas I Arcjet Thrusters 250mm Light Artillery Cannon II, EMP S 250mm Light Artillery Cannon II, EMP S 250mm Light Artillery Cannon II, EMP S 250mm Light Artillery Cannon II, EMP S [empty high slot] Small Anti-Explosive Screen Reinforcer I Small Core Defence Field Purger I
Wolf - Artillery + Small Shield Booster
[Wolf, PvE - Arty SSB] Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Overdrive Injector System II Gistii B-Type Small Shield Booster Gistii B-Type 1MN Afterburner 250mm Light Artillery Cannon II, EMP S 250mm Light Artillery Cannon II, EMP S 250mm Light Artillery Cannon II, EMP S 250mm Light Artillery Cannon II, EMP S [empty high slot] Small Anti-Kinetic Screen Reinforcer I Small Anti-Explosive Screen Reinforcer I