Revision [6540]

This is an old revision of SilencetheInformant4 made by RichardLOwens on 2010-06-08 05:23:19.

 

Silence The Informant, Level 4


Last edited by RichardLOwens:
Structures
Tue, 08 Jun 2010 05:23 UTC

Faction: Drones, Mercenaries
Mission type: Encounter
Space type: Deadspace with Acceleration Gate
Damage dealt: Th=45.06%, Kn=28.87%, Em=16.8%, Ex=9.2%
Web/Scramble: Mercenary Wingman, Spider Drones.
Extras: NA
Recommended damage dealing: Drones - EM/Therm (Exp/Kin/Therm for Elite Drone Parasite) AND Mercenaries - Therm/Kin
Recommended ships: Raven, CNR, Golem, Drake, Domi, Sleipnir

Acceleration Gate into Deadspace

Note: The constant fire from the towers will erode even the heartiest of shields. Be mindful of taking damage quickly.

Pocket 1 (Drones)


Auto-aggro from Group 1 sentries upon warp-in. Group 4 will show up several seconds after warp-in.

Attacking Group 1 will aggro the entire pocket. (once one of the two turrets are destroyed)

Group 2 & 4 can be attacked independently without drawing pocket aggro.
No drone aggro. You can deploy drones normally, but watch out if you have them set to aggressive. They may attack Group 1 if left on auto.

Pocket 1 initial groups at warp-in

Group 1 (Auto-aggro): (50-90km)

2x Tower Sentry Drone II

Group 2: (50km)

2x Battleships (Elite Drone Parasite)

Group 3: (75-90km)

6x Cruisers/Battlecruisers (Disintegrator Alvum/Enforcer/Striker Alvatis)

Group 4 : (50-60km)

3x Battleships (Elite Drone Parasite)

Tip:

Pocket 2 (Mercenaries)


Auto-aggro from Group 1 upon warp-in. This group can be eliminated safely without drawing aggro from the entire pocket.
NO drone aggro for the entire pocket. You can deploy drones normally.

Groups 2 and 3 will show up several seconds after warp-in.
There does not appear to be any proximity aggro for Group 2 as you sit close next to the warp gate.

Pocket 2 Initial Group At Warp-In.

Group 1 (Auto-aggro): (50-60km)

2x Frigates (Spider Drone I) Web
3x Elite Frigates (Mercenary Wingman) Web/Scramble
5x Cruisers (Mercenary Commander)

Group 2: Acceleration Gate (8-10km)

4x Elite Frigates (Mercenary Wingman) Web/Scramble
4x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord)

Group 3: Asteroid Mining Post (55-60km)

2x Frigates (Spider Drone I) Web
1x Battleship (Mercenary Overlord - Jericho Tezmar)
1x Battleship (Mercenary Overlord - Roranok Nesmyrthas)

Group 4: Ruined Stargate (75-80km)

6x Cruisers (Mercenary Commander)
1x Battleship (Mercenary Overlord - Yarl Uzbeki)

Tip:

Pocket 3 (Ex-Elite Secret Agent)


Auto-aggro from Group 1 sentries upon warp-in. Some sentries at over 100km will not aggro until you approach to 99km or below.
Attacking any of the sentries will aggro the lone cruiser.

Pocket 3 Initial Group At Warp-In.

Group 1 (Auto-aggro): (60-80km)

3x Tower Sentry Drone II
5x Tower Sentry Drone III

Group 2: (75km)

1x Cruiser (Ex-Elite Secret Agent - Kioran Jeraulek)

Tip:

Blitz

Structures
Sentries may drop ammo.
Pleasure Hub drops a few nice things.

Mining
In Pocket2 are 4 Roids of 1200 Omber (4800) 56 KM to 90 KM from the entry.
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