Revision [6860]
This is an old revision of MissingReporters3 made by FritsK on 2010-08-26 10:04:31.
The Missing Reporters, level 3
Last edited by FritsK
Thu, 26 Aug 2010 10:04 UTC
Thu, 26 Aug 2010 10:04 UTC
The Missing Reporters - Caldari Smugglers (1 of 3)
Faction: Caldari State
Mission Type: Encounter
Space type: Deadspace
Damage dealt: Therm, Kin, Navy Officer uses EM Heavy Missiles
Recommended damage dealing: Therm, Kin
Recommended ships: Harpy, Ishtar, Drake
Single Pocket:
All enemies are designated as "Escort" ships, scanning or showing info reveals their type.Objective is ship wreckage 60-70km
Group 1
Aggro at warp-in55-60km
3x Frigates (Caldari Navy Soldier)
1x Frigate (Caldari Navy Officer) (uses EM heavy missiles)
2x Cruisers (Caldari Navy Moa)
Group 2
55-60km4x Caldari Military Transport
Group 3
70-80km2x Elite Frigates (Caldari Navy Delta II Support) (web)
Structures
No lootBlitz
Shoot 2x Elite Frigates (Caldari Navy Delta II Support) (web). Approach the mission container (use AB) and loot mission objective.The Missing Reporters - Bad Timing (2 of 3)
Faction: Mercenaries
Mission Type: Encounter
Space type: Deadspace
Damage dealt: All Kinds, Kin Heavy Missiles
Web/Scramble: Mercenary Wingman use web
Recommended damage dealing: Kin, Therm
Recommended ships: Harpy, Ishtar, Drake
Single Pocket:
- 6 groups, each guarding a structure, one of the structures is the target. (Designated as "Local Prison")
- Shooting Local Prison will aggro everything. Maneuvering and shooting one group will aggro only that group.
- Drones should not cause aggro.
Group 1
39-43km1x Frigate (Mercenary Wingman)
2x Cruisers (Mercenary Lieutenant)
Group 2
42-46km4x Cruisers (Mercenary Commander)
Group 3
46-50km5x Frigates (Mercenary Elite Fighter)
2x Cruisers (Mercenary Commander)
Group 4
65-69km3x Frigates (Mercenary Elite Fighter)
3x Cruisers (Mercenary Commander)
Group 5
75-78km2x Frigates (Mercenary Wingman)
2x Cruisers (Mercenary Lieutenant)
Group 6
79-84km3x Frigates (Mercenary Fighter)
3x Cruisers (Mercenary Corporal)
Blitz
Do not attack any ships! Just Destroy the "Local Prison" structure as quickly as possible then warp away. During your assault on the prison, everything will start shooting at you. For this reason it is safest to pre-align then insta-warp when it detonates. Wait a minute then warp back to the mission. This time there should be zero aggro so you can go and pick up the contents of the dropped storage containers at your leisure, then turn in the mission.Structures
Habitation Module drops random trade goods.The Missing Reporters - Slavers Beware (3 of 3)
Faction: Amarr
Mission Type: Encounter
Space type: Deadspace
Damage dealt: EM, Therm
Recommended damage dealing: Em, Therm
Recommended ships: Harpy, Ishtar, Drake
Single Pocket:
Group 1
25-35kmaggro on warp-in
3x Amarr Navy Crucifer
1x Amarr Navy Maller
3x Amarr Navy Omen
Group 2
40-45km3x Amarr Slave Trader