Revision [7160]
This is an old revision of RightToRule4p1 made by KhanaLoaris on 2010-12-04 18:45:22.
Right to Rule, Level 4 Epic Arc
Last edited by KhanaLoaris:
minor cleanup
Sat, 04 Dec 2010 18:45 UTC
minor cleanup
Sat, 04 Dec 2010 18:45 UTC
Epic Arc Overview
Starter agent: Karde Romu
Agent corporation: Ministry of Internal Order
Agent location: Kor Azor Prime (Karde Romu, MIO Agent Beacon)
Standings required: 6.8 (Either Amarr faction or Ministry of Internal Order)
Additional skills required: Hacking I (for Codebreaker I module)
Important notes :
- Your standings is only checked by the starter agent. Once you are on the epic arc, subsequent agents will no longer make standings checks.
- This means, within this epic arc, you can choose to run missions for ANY faction regardless of your standings with them.
- Karde Romu is able to remotely offer his first mission if you contact him through starting a conversation.
Rewards:
- Choice of path Interrogation: Catching the Scent - Amarr Navy Modified "Noble" Implant (Slot 10 Implant/2% Armor HP/2% Armor Repair)
- Choice of path Silence Rahsa: The Nation's Path - Sansha Modified "Gnome" Implant (Slot 7 Implant/2% Shield HP/2% Shield Recharge)
Chapter 1 : Interference
RightToRule4p2 Next Chapter 2
Mission 1 - Aiding an Investigator
Report to Kandus Sandar in Nahyeen (Nahyeen VI - Ministry of Internal Order Assembly Plant).
Mission 2 - Late Reports
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
Last ship killed from each group will trigger a new wave of spawns.
Initial Group: (28-37km)
4x Elite frigates (Centii Loyal Minion) Scramble3x Battleships (Centus Mutant Lord)
Wave 1: (27-32km)
3x Elite cruisers (Centum Loyal Beast) Tracking disruptor3x Battleships (Centus Beast Lord) Tracking disruptor
Wave 2: (36-41km)
4x Elite frigates (Centii Loyal Manslayer) Scramble3x Battleships (Centus Dark Lord)
Tips
- Last ship killed from Wave 2 drops the Reports and flags the mission objective as completed.
Mission 3 - The Outclassed Outpost
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite frigates & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
Last ship killed from each group will trigger a new wave of spawns.
Initial Group: (24-31km)
4x Elite frigates (Centii Loyal Savage) Tracking disruptor3x Battleships (Centus Plague Lord) Tracking disruptor
Wave 1: (85-87km)
3x Elite frigates (Centii Loyal Minion) Scramble3x Battleships (Centus Beast Lord)
Wave 2: (68-75km)
3x Elite frigates (Centii Loyal Manslayer) Scramble3x Battleships (Centus Dark Lord)
Tips
- Last ship killed in Wave 2 flags the mission objective as completed.
Mission 4 - Raging Sansha
Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)
Single Pocket
The Sansha Commander will run away and disappear after it receives any damage.
Wave 1 is triggered by killing one of the cruisers in the Initial Group.
Wave 2A triggered by killing one of the elite frigates in Wave 1.
Wave 2B triggered by killing one of the elite cruisers in Wave 1.
Initial Group: (31-54km)
3x Elite frigates (Centii Loyal Savage/Manslayer) Tracking disruptor2x Cruisers (Centum Juggernaut) Tracking disruptor Trigger (Wave 1)
2x Elite cruisers (Centum Loyal Mutilator)
3x Battlecruisers (Centatis Daemon)
6x Battleships (Centus Dread Lord/Overlord)
1x Battleship (Sansha Commander - Centus Tyrant)
Wave 1: (85-87km)
4x Elite frigates (Centii Loyal Servant/Butcher) Web Trigger (Wave 2A)2x Elite cruisers (Centum Loyal Execrator/Slaughterer) Tracking disruptor Trigger (Wave 2B)
Wave 2A: (30km)
2x Cruisers (Centum Torturer)Wave 2B: (32-38km)
1x Elite frigates (Centii Loyal Manslayer)3x Elite cruisers (Centum Loyal Torturer/Slaughterer) Tracking disruptor
1x Battleships (Centus Plague Lord) tracking disruptor
Tips
- Damage the Sansha Commander to make him run away for a quick reduction in incoming dps.
- All structures and Slave Transports hold no loot.
- Last ship killed in Wave 2 flags the mission objective as completed.
Mission 5 - Cowardly Commander
Faction: Sanshas Nation/Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite frigates, Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)
All pockets allow MWD to be used. No standing loss for killing Amarr ships in Pocket 3.
Warning
- You will be facing a serious amount of dps in this mission, more so if you get the triggers mixed up.
- Make sure to prioritize targets and keep aligned.
Acceleration Gate Entrance
Last ship killed from the initial group will trigger a new wave of spawns.
Initial Group: (15-28km)
4x Elite frigates (Centii Loyal Ravener) Web3x Battleships (Centus Plague Lord) Tracking disruptor
2x Tower Sansha Sentry III
Wave 1: (22-28km)
4x Elite frigates (Centii Loyal Butcher) Web3x Battleships (Centus Dark Lord)
Pocket 1
The acceleration gate is 55km away.
Last ship killed from the initial group will trigger a new wave of spawns. (Addition: Spawn triggered possibly after killing all frigates or battlecruisers in initial group)
Initial Group: (58-67km)
3x Elite frigates (Centii Loyal Slavehunter) Tracking disruptor4x Battleships (Centus Dark Lord)
2x Tower Sansha Energy Neutralizer I
2x Tower Sansha Sentry III
Wave 1: (62-64km)
3x Battlecruisers (Centatis Daemon)3x Battleships (Centus Beast Lord) Tracking disruptor
Tips
- Prioritize killing the energy neutralizer towers first.
Pocket 2
The acceleration gate is 15km away.
Wave 1A is triggered by killing one of the elite cruisers in the Initial Group.
Wave 1B is triggered by killing one of the battlecruisers in the Initial Group.
Initial Group: (16-28km)
4x Elite frigates (Centii Loyal Ravener) Web/Scramble4x Elite cruisers (Centum Loyal Torturer) Trigger (Wave 1A)
3x Battlecruisers (Centatis Daemon) Trigger (Wave 1B)
4x Battleships (Centus Plague Lord) Tracking disruptor
1x Tower Sansha Energy Neutralizer I
2x Tower Sansha Sentry III
Wave 1A: (40-51km)
3x Elite frigates (Centii Loyal Minion) web4x Battleships (Centus Dread Lord)
Wave 1B: (23-32km)
4x Elite frigates (Centii Loyal Plague)3x Battleships (Centus Overlord)
Tips
- Prioritize killing the energy neutralizer towers (and any scrambling elite frigates) first .
Pocket 3
Wave 1 is triggered by destroying one of the battleships in the Initial Group.
Wave 1 spawns after the complete destruction of all battleships Initial Group.
Wave 1 may auto stage aggro.
Wave 2 is triggered by destroying the last of the battleships in the Wave 1 - A Group.
Initial Group: (43-46km)
2x Elite frigates (Divine Imperial Sixtus) Web/Scramble3x Cruisers (Imperial Templar Tamir/Donus)
3x Battleships (Imperial Martyr/Dominator) Trigger (Wave 1)
Wave 1:
A Group (35-39km)2x Battlecruisers (Imperial Champion/Templar Justicar)
4x Battleships (Imperial Templar Ultara/Dominator) Trigger (Wave 2)
B Group (98-102km)
2x Elite frigates (Divine Imperial Valok/Paladin)
3x Elite cruisers (Divine Imperial Tamir) Tracking disruptor
3x Battleships (Imperial Martyr/Ultara/Templar Torah) Neut
Wave 2: (30-37km)
3x Destroyers (Imperial Templar Caius)2x Battlecruisers (Imperial Templar Phalanx)
2x Battleships (Imperial Templar Martyr)
Tips
- Last ship killed in Wave 2 flags the mission objective as completed.