Revision [7249]
This is an old revision of PirateInvasion4sa made by AsCendancy on 2010-12-28 04:49:08.
Pirate Invasion, Level 4
Last edited by AsCendancy
Tue, 28 Dec 2010 04:49 UTC
Tue, 28 Dec 2010 04:49 UTC
Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace (MWD works as of Mar 05 2010)
Damage dealt: EM/Therm
Web/scramble: Elite Frigates
Extras: NA
Recommended damage dealing: EM (best), Therm (secondary)
Recommended ships: Rattlesnake, Apocalypse, Navy Apocalyse, CNR, Armageddon, Abaddon
Video: http://www.youtube.com/watch?v=pHKRQ0F9SnQ - Paladin
Note: Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.
Drones can be deployed as per normal as long as the conditions are met. See Aggro Notes.
Single Pocket
At warp-in, you will see Group 4. Four other groups will spawn several seconds later.
The spawn order is Group 2, Group 1, Group 3 and finally Group 5.
It is recommended that you DO NOT MOVE your ship.
The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.
Group 1 & 5 will auto-aggro immediately.
Groups 2, 3 & 4 will remain neutral until attacked or aggroed via proximity.
Warning
- The two Loyal elite frigates in Group 1 will frequently warp scramble you in under 20 secs.
Aggro Notes:
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
- Attacking Group 2 aggros Group 3 (and vice versa). You can safely deploy drones after the pair have been aggroed.
- Attacking Group 4 aggros Group 5 (and vice versa). You can safely deploy drones after the pair have been aggroed.
- Group 4 may aggro drones if they get too close to that group.
Group 1 (Auto-aggro): Ripped Superstructure (25 - 38km)
2x Elite Frigates (Centii Loyal Servant/Minion) Web/Scramble4x Battleships (Centus Mutant Lord/Savage Lord)
Group 2: Spaceshuttle Wreck (45 - 60km)
3x Destroyers (Centior Abomination/Devourer)3x Cruisers (Centum Fiend/Hellhound)
2x Battleships (Centus Lord)
Group 3: Amarr Trade Station Ruins (60 - 70km)
2x Frigates (Centii Loyal Servant/Minion) Web/Scramble3x Battleships (Centus Savage Lord/Plague Lord/Beast Lord)
Group 4: Amarr Military Station Ruins (65 - 90km)
2x Battlecruisers (Centatis Wraith/Specter)4x Battleships (Centus Lord/Mutant Lord)
Group 5 (Auto-aggro): Amarr Commercial Station Ruins (80 - 105km)
5x Cruisers (Centum Fiend/Hellhound)5x Battleships (Centus Slave Lord/Lord/Savage Lord/Mutant Lord)
Tip
- Throw off aggro from Group 5 : Wait until an enemy ship from Group 5 have locked your ship. Warp out, then warp back in.
- Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro.
- Recommended order of elimination : Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3.
- Mission is flagged completed when ALL ships in Group 5 are killed.
Blitz
- Warp in, kill (or ignore) Group 1.
- Eliminate all ships from Group 5 and warp out.
Bounties
9,507,144 ISKStanding
Killing all the ships in the mission results in 4x -0.025 standing lossThis penalty was incurred for destroying:
-0.025% Combat - Ship Kill-Centus Lord
-0.025% Combat - Ship Kill-Centus Slave Lord
-0.025% Combat - Ship Kill-Centus Lord
-0.025% Combat - Ship Kill-Centus Savage Lord