Revision [7437]
This is an old revision of AfterTheSeven1 made by GrolnGlastium on 2011-01-29 10:11:13.
After The Seven, Level 1
Faction: None
Mission type: Encounter
Space type: Deadspace
Damage dealt:
Recommended damage dealing:
After The Seven - "Replacement" (1 of 5)
After The Seven - "Company" (2 of 5)
Group 1, 15-20km
Aggro instantly when warp in.
2 x Seven Recruit (Frigate)
Group 2, 15-20km
Spawn when Group 1 eliminated.
4 x Seven Plebe (Frigate)
Group 3, 15-20km
Spawn when Group 2 eliminated.
5 x Seven Plebe (Frigate)
Group 4, 15-20km
Spawn when Group 3 eliminated.
1 x Surenna's Frigate (Frigate)
A cargo container will be dropped when Group 4 is destroyed, which contains the goods the mission requires.
After The Seven - Idiot (3 of 5)
Aggro instantly when warp in.
1 x Phenod
In his wreck you will find his DNA.
Fair Play - Slight Advantage (4 of 5)
1 x Lone Scout
Fair Play - Turnabout (5 of 5)
8(?) x Mercenary Pirates (you only get to kill about 4 or 5 of them yourself)
2(?) x DED Officer 3rd class
2(?) x DED Officer 2nd class
1(?) x DED Officer 1st class
1(?) x CONCORD Battleship
The 2 sides shoot at each other and there's all sorts of wrecks left at the end. You only get to kill maybe 4 frigates.
I'm not sure if you can shoot the CONCORD ships. They are about 60km away when you warp in. Without an MWD, I don't see how you can get to them in time to find out.
The CONCORD ships warp out as soon as all the pirates are dead.
I don't know if the ships that get destroyed are random. In my mission I had the following wrecks at the end:
8 x Mercenary Pirate wrecks
2 x DED Officer 2nd class wrecks
1 x DED officer 1st class wreck
1 x CONCORD Battleship wreck