Revision [7510]
This is an old revision of LocationLocation5am made by HoshiIsamu on 2011-01-30 02:06:10.
Location, Location, Level 5
Part 1 of 5
Faction: Amarr
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: All Frigates
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
Damage dealt: EM 58% / Therm 42%
Recommended damage dealing: EM/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS
Acceleration Gate into Deadspace
Single Pocket
Initial Group
Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!”The Contact's ship vanishes and instead an Amarr Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In
3 x Frigates (Divine Imperial Bahir) orbits at 10km, Web/Scramble, 25% Tracking Disrupter, --Trigger 1--
3 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS
12 x Battleships (Imperial Templar Dominator*/Torah/Martyr^^) orbits of 17-49km, *Trigger 2, ^^Trigger 3
5 x Amarr Cruise Missile Batteries --Each is a Trigger--
1 x Amarr Stasis Tower
3 x Amarr Energy Neutralizer Sentry IIIs
- Spawn 1
3 x Frigates (Divine Imperial Imran) orbits at 4km, Web/Scramble- Spawn 2
2 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17-49km- Spawn 3
3 x Battleships (Imperial Templar Martyr) orbits at 49kmEach Missile Battery is a Trigger
Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyedDestroying:
Battery 1 (Top) - Spawns:
5 x Battleships (Imperial Templar Ultara/Dominator) orbits of 17-49kmBattery 2 (Left) - Spawns:
3 x Battleships (Imperial Templar Judgment) orbits at 49km, Trigger
- Spawn 2a
6 x Battlecruisers (Imperial Templar Phalanx) orbits at 22km, Trigger
- Spawn 2b
5 x Battleships (Imperial Templar Judgment) orbits at 49km Objective Complete
Battery 3 (Middle) - Spawns:
3 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking DisrupterBattery 4 (Right) - Spawns:
5 x Battlecruisers (Imperial Champion/Templar Justicar) orbits at 9-22kmBattery 5 (Bottom) - Spawns:
5 x Battlecruisers (Imperial Equalizer/Avenger) orbits of 9-22kmTips
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage dealing of initial group is 1814 hp/s (EM 58%, Therm 42%)
- Do not shoot Missile Batteries first (unless you can tank over 4000 hp/s...)
- Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates
- Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed
Part 2 of 5
See HardWay5am The Hard Way (2 of 5)CategoryLevel5