Revision [7721]
This is an old revision of AngelStrike3sa made by HoshiIsamu on 2011-02-03 10:53:17.
Angel Srike, Level 3
For part 1-4, click AngelStrike3 here
Part 5 - Incriminating Evidence
Faction: Maru
Mission type: Encounter
Space type: Deadspace with gates.
Damage dealt: EM, Thermal
Recommended damage dealing: EM, Thermal or Explosive, Kinetic
Pocket 1
1 Maru Raid Leader (75k)
1 Maru Harbinger (40k)
8 Maru Raider (15k)
All at 5km instant-aggro
The raiders are frig-sized but drop cruiser loot
Either in the Maru Harbingers or Raid Leaders wreck may contain an +3 Implant.
Part 6 - The Flu Outbreak
Mission type: Courier
110 units of antibiotic (22 m3)
Part 7 - The Secret Meeting
Faction: Sansha Nation
Mission type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
Pocket 1
Warp in first gate, no aggro, turns out it the Sanshas who are guilty.
As the agent directive was only to talk, did not engage and went through warp gate.
Pocket 2
No obvious group of transports, 4 groups total, closest about 30km away (left one):
Right:
2x centum slaughterer1x cntum execrator
Middle:
3x centior cannibal2x centior devourer
1x centatis devil
Left:
2x centii manslayer2x centii butcher
1x centatis phantasm
1x centatis specter
Back:
2x centii enslaer1x centii plague
1x centum execrator
1x centum slaughterer
No aggro at warp-in, groups aggro at the usual 20-25km range when approached; drone aggro unknown, but not likely.
No stage aggro from attacking individual groups, went right/middle/back. back group finally dropped the mission loot, didn't shoot the left group - suspected shortcut is going for the back group, not the middle group as mentioned in the current version on the site.
Part 8 - Defend the Civilian Convoy
Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM, Thermal
Recommended damage dealing: EM, Thermal
Single Pocket
No instant aggro at all.
3 groups, closest is 35-40km
1 centum fiend
1 centum hellhound
2 centii butcher
2 centii manslayer
Left:
1 centatis wraith2 sansha berserker
2 sansha demon
Right:
2 centum ravisher1 centum ravager
5 centii butcher
Part 9 - Retrieve the Prisoners
Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace w/gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
Single pocket
1st Group: 25km
3x Centum Execrator(63k)2nd Group: 30km
1x Centatis Specter(135k)3x Centii Butcher(9k)
2x Centii Manslayer(8k)
3rd Group: 40km
1x Centatis Specter(135k)2x Sansha's Demon (30k)
1x Sansha's Berserker (25k)
4th Group: 60km
2x Centatis Specter(135k)3x Centior Misshape(11k)
Part 10 - Final Battle
Faction: Sansha Nation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
This is the most challenging level, first time you will come up against battleships in this storyline.
First Pocket: Aggro at Warpin
2x Tower Sentry Sansha III1x Centum Hellhound
2x Centii Butcher
1x Centii Manslayer
Second Pocket
1st Group:
1x Centatis Wraith1x Centatis Specter
2nd Group:
1x Centatis Devil2x Centior Canibal
3x Centior Misshape
3rd Group:
1x Centum Fiend1x Centum Hellhound
3x Centii Butcher
1x Centii Manslayer
4th Group:
2x Centum Torturer3x Centii Enslaver
1x Centii Plague
3rd pocket
Group 1
2 battlecruisers, below 5km, not sure whether they aggro as i shot them first ;pGroup 2
Next to the structures:4 destroyers
2 battlecruisers
Group 3 and 4
The two battleship groups to the left and right, approx 70km out. The two battleship groups contain 5 Tyrants each (1.2M bounty), and some BC, the left group has some elite frigates as well. Easy to tank 5 Tyrants in their optimal range with 2 active LARs.Killed 1st/2nd before engaging the structures.
Structures
- 2 overseer structures: industrial derelict and (target)central comms tower:
- The industrial didn't drop anything
- The comms tower dropped the expected +3 implant.
Blitz:
Destroy the Sensor StructureCategoryLevel3