Revision [8197]
This is an old revision of AfterTheSeven1 made by GoldenGnu on 2011-03-15 20:05:43.
After The Seven, Level 1
After The Seven - "Replacement" (1 of 5)
Faction: SerpentisMission type: Encounter
Space type: Deadspace
Damage Dealt: Kin/Therm
Recommended damage dealing: Kin/Therm
Group 1, 10km
Aggro on warp in7 x Seven Plebe (Frigate)
Group 2, 70km
Warp out as you warp in5 x Seven Plebe
After The Seven - "Company" (2 of 5)
Faction: Mercenaries
Mission type: Encounter
Space type: Deadspace
Damage dealt:
Recommended damage dealing:
Group 1, 15-20km
Aggro instantly when warp in.
2 x Seven Recruit (Frigate)
Group 2, 15-20km
Spawn when Group 1 eliminated.
4 x Seven Plebe (Frigate)
Group 3, 15-20km
Spawn when Group 2 eliminated.
5 x Seven Plebe (Frigate)
Group 4, 15-20km
Spawn when Group 3 eliminated.
1 x Surenna's Frigate (Frigate)
A cargo container will be dropped when Group 4 is destroyed, which contains the goods the mission requires.
After The Seven - "Idiot" (3 of 5)
Aggro instantly when warp in.
1 x Phenod (Destroyer)
In his wreck you will find his DNA.
After The Seven - "Ruse" (4 of 5)
A Caldari Shuttle will be granted when accepting the mission. Use the shuttle to accomplish the mission.
Pocket 1
Only a acceleration gate.
Pocket 2
Anakism will spawn at 35-40km. He cannot be attacked and will not be aggroed until you pick up the hostages in The Seven Holding Cells at around 20km.
Once hostages are picked up, run to the acceleration gate.
Pocket 3
Stolen CONCORD ship (a container) will spawn near you. Transfer the hostages in the cargo and your journal will update.
After The Seven - "Decision" (5 of 5)
When warp in, Locced (Destroyer) will be in your 20km. If you attack him, 2 extra Pithi Invaders will spawn at ~25km.
Some Veldspar can be found in this dead space.
Category:CategoryLevel1