Revision [8376]
This is an old revision of Anomaly4 made by SyphurouS on 2011-04-08 19:54:55.
The Anomaly, Level 4
Mission appears to be given out only by agents outside of Gallente and Minmatar space.
Last edited by SyphurouS
Fri, 08 Apr 2011 19:54 UTC
Fri, 08 Apr 2011 19:54 UTC
Part 1 of 3
Faction: None
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM in pocket 1
Recommended damage dealing: Any
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC
Warp In
There are 5 Pods when you warp in, one of them is not damaged (the Ship Type is "Life Pod" instead of "Damaged Life Pod"). Approaching this undamaged pod will pop up a message and spawn a container. Loot the passenger Oura Madusaari; this passenger is needed to unlock the acceleration gate and is removed from your cargohold in the process. Warping out of Pocket 1 before the mission objective is obtained means that you have to abort the mission!
Approaching the other four "damaged" pods will pop up a message and spawn a container with a Stranded Passenger (not needed to complete the mission).
Pocket 1
You will encounter an acidic cloud doing environmental damage upon warp-in. Initially there are 4 Debris Silos(a popup message appears after destroying each of them), destroy the silo closest to the Anomaly (7 o'clock). Its destruction causes the wreck of the "Paryi" to appear. Approach the wreck and a pop up will appear along with a container from which the mission objective (Dr. Fajah Ateshi) must be looted.

The Debris Silos drop T1 ammo.
Note: Fitting a microwarpdrive (or at least an afterburner) is highly recommended.
Part 2 of 3
Faction: None
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM
Recommended damage dealing: None needed
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC
Warp to the Anomaly, use the (now unlocked) acceleration gate.
When approaching the Anomaly (30km from warp in point) it will spawn an Amarr Cruise missle battery. There is no need to destroy the sentry as, when you approach the anomaly, a message appears and it ceases firing. Place the "Neurowave Pattern Scanner" you received from your agent in the Anomaly to complete the mission. Warping into the pocket causes two waves of 2000 EM damage one shortly after the other.
Silos drop Ammo.
Note: Fitting a microwarpdrive (or at least an afterburner) is highly recommended.
Part 3 of 3
Faction: Rogue drones
Mission type: Encounter
Space type: Deadspace
Damage dealt: All kinds ( Standard Rogue Drone: More Exp/Kin less EM/Therm )
Reccomended damage dealing: EM
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC
Drones will aggro other groups, but not spawn groups.
Attacking any ship in Pocket 2 will aggro the entire pocket; however, spawned reinforcements remain passive unless attacked.
Attacking a passive reinforcement will also aggro all other passive ships.
Pocket 1
As you warp in there are 4 groups of Rogue Drones.Group 1
( Auto-Aggro) 2x BS ( Patriach Alvus, Alvus Creator, Alvus Ruler )Group 2
3x Cruiser ( Devastator Alvum, Viral Infector Alvum )2x BC ( Crippler Alvatis )
Group 3
4x Frigate ( Barracuda Alvi, Devilfish Alvi )2x Cruiser ( Devastator Alvum, Viral Infector Alvum )
Last kill in each group triggers a respawn:
Group 1 Spawn:
3x BS ( Patriarch Alvus, Spearhead Alvus, Swarm Preserver )Group 2 Spawn:
3x Destroyer( Predator Alvior, Shredder Alvior )3x BC ( Crippler Alvatis, Defeater Alvatis )
Group 3 Spawn:
2x Frigate ( Devilfish Alvi )2x BS ( Alvus Controller, Spearhead Alvus )
Note regarding the acceleration gate: Initially it is not an actual acceleration gate but a "Large Collidable Object" looking like one; it will also not show on the overview. Only after the destruction of the two BCs from Group 2 will the fake gate be changed into a proper acceleration gate that leads to Pocket 2.
Blitz: Destroy the two BCs in group 2 to "spawn" the acceleration gate. The gate is not locked, so the other NPCs in this pocket do not have to be destroyed.
Pocket 2
Initial Spawn
1-2x Sunder Alvi (frigate) Trigger?1x Hunter Alvi (frigate)
1-2x Strain Render Alvi (frigate) scram/web
1x Striker Alvatis (Battle-cruiser)
Attacking and killing the scrambling frigate(s) did not cause the additional spawn. Attacking one of the Sunder Alvi did however.
Spawn
2x Frigate ( Decimator Alvi, Render Alvi )3x Cruiser ( Disintegrator Alvum, Violator Alvum )
1x BC ( Defeater Alvatis)
4x BS ( Swarm Preserver, Domination Alvus, Supreme Alvus Preserver, Spearhead Alvus )
These seem to be two seperate groups and they can aggro drones.
Blitz: Use an afterburner to make your way to the rogue drone ship and drop Fajah Ateshi into the can which completes the mission, no drones have to be killed.
The Anomaly is 30-50 km away from the warp-in. Dropping Fajah Ateshi inside the "Rogue Drone" ship next to it completes the mission and leads to the destruction of the (Orca-Class) "Anomaly" a few seconds later.
Loot: Over 1000 m³ of drone alloys, so at least on par with Attack of the Drones.
CategoryLevel4
Big mistake. Dont do this mistake on first mission. Consumes the guy and u cant get him again.
3/3: The gate to the second pocket only appears after you get a message from Fajah; this message seemed to be triggered by killing a certain ship.
I didn't get the spawn in pocket 2 despite killing the initial group.
On all missions: the anomaly deals some damage which does not appear in the combat log.
Condensed Alloy : 91
Crystal Compound: 62
Dark Compound: 55
Gleaming Alloy: 179
Glossy compound: 129
Lucent Compund : 81
Lustering Alloy: 18
Motley Compound: 33
Opulent compound: 26
Plush Compound: 195
Precious Alloy: 216
Sheen Compound: 127
Unlocked accel gate by destroying the two BCs in group two.
[Ammatar Space.]
Confirmed dropping fajah into Anomaly transforms it from a wormhole-like visual to a bright blue gas-cloud visual. The anomaly did not seem to drop my cap or do any damage even though my Basilisk had already left to get his noctis. It did however prevent me from warping out until i got about 20km from the object.
The supposed 'delayed-spawn' spawned immediately for me. The only thing i think may have triggered it was targeting and killing the Supreme Alvus Preserver first.
Bring something with a good EM buffer for part 1 of this mission!
Dropping the Scientist into the Orca completes mission
In 3/3 both pockets had a Strain Render Alvi scram/webbing. Group 2 had different names but unlocked the gate. All done easily in a T2 fit Drake. Use a MWD if possible.
In mission one, the Silos only drop a mixture of standard ammo for each weapon system.
In 2, Silos reappear even though you destroyed them in the first mission, they still drop ammo as before, although there are now only 3.
3: as described and no T2 salvage anymore.
Spawn 1 in Pocket 1 appears either when killing the first BS or when shooting at it, 'cause I had the second BS of Group 1 alive, and the other 3 BS from spawn where there.
In pocket 2, you can't simply fly to the anomaly, group 1 has auto aggro. There are 2 different spawns here aswell with independent aggro.
Also, this series of missions make a clear reference to the excellent film: Event Horizon
'gate key' (Oura Madusari) is not consumed when using gate. also, if you have "type" column on your overview the correct life pod is easily identified, but i grabbed the 4 other "stranded pilots" just for good measure. (dropped a 100mn mwd in the raven. 20-30km distance between pods). tanked for EM in the pocket, damage was minimal (in a raven) "buildings" dropped a variety of t1 ammo.
part 2
confirming exactly as described. tank for the damage (EM), fly 30km (ignore missle battery, it does turn off. do note however that I received a 55k bounty for shooting it ! ), place cargo, leave.
part 3
pocket 1 full clear
t2 fit raven omni tank using t1 mjolnir cruise missile (200+km range). landed (initial groups are 30-50km from warp-in), turned around and immediately MJD 100km away. killed off initial ships on a first come first served basis. then aggroed the spawns. and again closest ship loses. shields never dropped below 95%. nothing even made it to my drone range(57km). no loot, 1.2m salvage, 5.6m bounties.
pocket 2
initial ships at 10-20km did same as above. results same as above. another 700k salvage, 3.3m bounties. battleships hit very hard if they get into range. the last couple of BS actually made it into drone range and until then my shields sat at 99%. dropped to around 75% until I popped one of them.
Its a hommage to great movie Event Horizon...
Mission could be done very fast and easy.
"You have failed your family," he tells me with gentleness I know he's incapable of feeling. "You have dishonored us. You know what to do." And I know that the honorable thing is to fall on my sword like a good girl, so I take it out and push it through his chest and show him exactly what I think of his precious honor. I will never have to apologize again.