Delving into the Past, Level 2
Last edited by AleCium
Mon, 25 Apr 2011 21:44 UTC
Mon, 25 Apr 2011 21:44 UTC
(Part 1 of 3)
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM, Thermal
Recommended ships classes: Cruiser (for fight), Shuttle (for quick-in/out)
Warp In
Warp into deadspace and recover "Old Star Map" 0.1 m³.Single Group
Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map".2-3x Cruiser (Imperial Templar Methura/Agatho)
Asteroids:
- Scordite ~300.000
- Plagioclase ~300.000
- Pyroxeres ~300.000
- Veldspar ~1.800.000
Tips:
- You do not need to destroy the hostiles in order to retrieve the map.
(Part 2 of 3)
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM, Thermal
Recommended ships classes: Cruiser (for fight), Shuttle (for quick-in/out)
Warp In
Warp into deadspace and recover "Old Star Map" 0.1 m³.Single Group
Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map".2-3x Cruiser (Imperial Templar Methura/Agatho)
Asteroids:
- Veldspar
Tips:
- You do not need to destroy the hostiles in order to retrieve the map.
(Part 3 of 3)
Faction: Amarr
Mission type: Encounter
Space type: Deadspace with gate
Damage dealt: EM/Thermal
Recommended damage dealing: EM, Thermal
Recommended ships classes: Cruiser (Gate allows T1 Cruiser or less)
Recommended generic setup: Long Range
Single Pocket
Destroy all hostiles.Single Group
No Aggro35-40 km
5x Frigate (Imperial Bahir/Sixtus)
4x Cruiser (Imperial Templar Methura/Agatho)
Asteroids:
- Veldspar
Tips:
- Amarr vessels are short range - try to stay out 25+ km from them.
CategoryLevel2