Revision [8512]
This is an old revision of IntheMidstofDeadspace4p3 made by MithorKarez on 2011-05-08 14:17:34.
In the Midst Of Deadspace Part 3, Level 4
Last edited by MithorKarez
Sun, 08 May 2011 14:17 UTC
Sun, 08 May 2011 14:17 UTC
Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm
Extras: Bring an Afterburner!
Web/scramble: Yes
Recommended damage dealing: EM/Thermal
Recommended ships: Paladin, Golem, CNR, Raven, Domi
Pockets 1 and 2
Empty, but full of Veldspar & Scordite asteroids.
Acceleration gate in Pocket 1 is 35km away.
Acceleration gate in Pocket 2 is 10km away.
Minable Asteroids:
Pocket 1:11x Veldspar (~650k Units Total)
13x Scordite (~910K Units Total)
Pocket 2:
8x Veldspar (~710K units Total)
31x Scordite (~1.175M Units Total)
1x Omber (90K Units Total)
If you can, fit an afterburner as you have to fly about 50 km to get to the gates in the first two pockets.
Pocket 3
Everything aggros within seconds once you warp in.5x Frigates
-Amarr Navy Delta II Support Frigate
6x Cruisers
-3x Amarr Navy Officers
-3x Amarr Navy Omens
2x Battleships
-2x Amarr Navy Apocalypse
Force field is 90 km away.
Destroy the force field, retrieve the container from the Imperial Armory ( do not destroy it, you have to fly to it - consider using a frigatte with MWD after clearing the Amarr Navy ships and the force field).
The gate permit received as a reward is required for part 4 and part5 of this mission.
Structures
Officer's Quarters Drops a small amount of trade goods.Standing loss:
2.4% loss with the Amarr Empire per standing tick (15 minutes).
Tags to be looted:
Imperial Navy Captain I x 3
Imperial Navy General I x 2
Imperial Navy Major II x 3
Imperial Navy Sergeant II x 2
CategoryLevel4