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This is an old revision of Penumbra4p1 made by LordZerg on 2011-05-14 14:42:53.

 

Penumbra, Level 4 Epic Arc

Last edited by LordZerg:
Pre-Emptive Opportunities - by Dark Zergling
Sat, 14 May 2011 14:42 UTC


Epic Arc Overview


Starter agent: Aursa Kunivuri
Agent corporation: Expert Distribution
Agent location: Josameto (Nugoeihuvi Information Centre Beacon)
Standings required: 6.8 (Either Caldari faction or Expert Distribution)
Additional skills required: Hacking, Good Scan Probe skills.

Important notes :

Rewards:


Chapter 1 : Proof of Intent


Penumbra4p2 Next Chapter 2


Mission 1 - The Intermediary


Report to Katsen Isha in Poinen (Poinen IV - Moon 13 - Nugoeihuvi Corporation Development Studio).
You are given a Dossier - Author Unknown.


Mission 2 - Trust and Discretion


Deliver one unit of Questionable Cargo (3.0 m3)


Mission 3 - Their loss, our profit


Faction: Serpentis
Mission type: Encounter
Space type: Normal space
Damage dealt: Therm/Kin
Web/Scramble: Elite frigates
Extras: Sensor dampening (Elite frigates, Elite cruisers & Battleships)
Recommended damage dealing: Kin (best), Therm (secondary)

Single Pocket


Hyasyoda Research Facility sits 72km away.
Hyasyoda Security Compound sits 125km away.

Wave 1 is triggered by killing the last battleship (from the closer formation) in the Initial Group.
Wave 2 is triggered by killing the last battleship Wave 1.
Research Facility Guards is triggered when the Hyasyoda Research Facility suffers 50% shield damage.

Initial Group: (73-102km)

2x Elite cruisers (Corelum Guardian Chief Infantry/Sentinel) Sensor dampener
3x Battleships (Core High/Vice Admiral) Sensor dampener Trigger (Wave 1)
3x Battleships (Core Admiral/Rear/Vice Admiral) Sensor dampener

Wave 1: (48-54km)

4x Elite frigates (Coreli Guardian Defender/Patroller) Sensor dampener
5x Battleships (Core Admiral/Grand/High Admiral) Trigger (Wave 2)

Wave 2: (23-49km)

5x Elite frigates (Coreli Guardian Protector/Initiate/Defender) Scramble
5x Elite cruisers (Corelum Guardian Chief Infantry/Sentinel) Sensor dampener
4x Battleships (Core Flotilla/Rear/Vice Admiral)

Research Facility Guards: (86-102km)

8x Elite frigates (Coreli Guardian Guard/Safeguard)

Tips


Mission 4 (Story Arc Branch) - The Paths that are Hidden


The story arc branches according to your choice :

Two Steps Into Hell
Playing it Safer
An Honorable Betrayal


Mission 5 - Two Steps Into Hell


Deliver S.I. Formula Sheet to the Nugoeihuvi Cargo Facility in KFR-ZE (Syndicate).


Mission 5 - Playing it Safer


Deliver S.I. Formula Sheet to the Nugoeihuvi Cargo Facility in Faurulle (Solitude).


Mission 5 - An Honorable Betrayal


Report to Arikio Kuretsu in Wuos (Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost).

Once you report to Arikio Kuretsu in Wuos, you explain to him what NOH is having you do in regards to his corporation. He then has a lengthy explanation about how Hyasyoda has nothing to do about these things and sends you back to Poinen, where you then choose to do either Two Steps Into Hell or Playing it Safer. This also unlocks a new story arc branch after you do Two Steps Into Hell.


Mission 6 (Story Arc Branch) - Almost Unmasked


Report to Arikio Kuretsu in Wuos (Wuos V - Moon 1 - Hyasyoda Corporation Mining Outpost).

-Some Light Theatrics


Mission 7 - Some Light Theatrics


In this mission, you have to make NOH think that the CPF compound they are watching has been destroyed. You have to hack into the electronic surveillance(a CPF Habitation Module) and take the security forces out before it explodes, and then return to the agent. You have to be quick however, as the CPF compound explodes about 30 seconds after you hack into it, and if you fail to retrieve the CPF Security Personnel you will fail the mission.


Mission 8 - Untouchable


-Report to Katsen Isha in Poinen (Poinen IV - Moon 13 - Nugoeihuvi Corporation Development Studio).

Mission 9 - A General's Best Friend


Faction: Gallente Navy
Mission type: Encounter
Space type: Normal space
Damage dealt: Therm/Kin/ EM
Web/Scramble: None
Extras: Sensor dampening (Elite frigates, Elite cruisers & Battleships)
Recommended damage dealing: Kin (best), Therm (secondary)

Single Pocket


Newly Constructed Acceleration Gate sits 72km away.

Single group triggers(decloaks) when you get about 30km from the gate

Initial Group: (2.5-35km)


5x Gallente Navy Nemesis
10x Gallente Navy Arazu
6x Gallente Navy Sin

The ships don't do a lot of damage as long as you don't get too close. I typically align out as soon as I decloak the first Sin. The Gallente Navy Arazu's also fire Thunderbolt missiles, which push out a lot of EM damage, so fit your tank accordingly.

Once you kill all of the ships, go through the gate, and you'll go through the motions. The next mission is Mission 8 - Meet Sinas on Page 2

No structures drop loot.


Mission 6 (Story Arc Branch) - Too Close for Comfort


This Story Arc Branch occurs if you do the missions 'Two Steps Into Hell' and 'Playing it Safer' without doing 'An Honorable Betrayal' first.

The story arc branches according to your choice :

The Crimson Decoy
Pre-Emptive Opportunities


Mission 7 - The Crimson Decoy


Faction: Blood Raiders Covenant
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: ?
Extras: ?
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


TBA


Mission 7 - Pre-Emptive Opportunities


Faction: Mercenaries
Mission type: Encounter
Space type: Normal space
Damage dealt: Therm/Kin
Web/Scramble: Frigates/Elite Frigates/Spider Drones
Extras: Web and possible scramble
Recommended damage dealing: Therm (best), Kin (secondary)
Waves are time based /no trigger/ 3-5min. The final wave is alot stronger, you should consider for help from friend

Single Pocket


Deadspace entry point guards:
2 Mercenary Overlord (battleship) 250000 ISK
5 Mercenary Lieutenant (cruiser) 90000 ISK
5 Mercenary Fighter (frigate) 5000 ISK

Reinforcements wave 1: after 3-5min.
2 Mercenary Overlord (battleship) 250000 ISK
2 Mercenary Lieutenant (cruiser) 90000 ISK
3 Mercenary Elite Fighter (frigate) 10000 ISK

Reinforcements wave 2: after 3-5min.
2 Mercenary Overlord (battleship) 250000 ISK
2Spider Drone I (drone)

Reinforcements wave 3: after 3-5min.
2 Mercenary Wingman (frigate) 30000 ISK
6 Mercenary Elite Fighter (frigate) 10000 ISK

Reinforcements wave 4: after 3-5min.
6 Mercenary Corporal (cruiser) 110000 ISK

Reinforcements wave 5: after 3-5min.
6 Mercenary Overlord (battleship) 250000 ISK
6 Mercenary Corporal (cruiser) 110000 ISK
1 Mercenary Commander (cruiser) 85000 ISK
4 Mercenary Wingman (frigate) 30000 ISK web
3 Spider Drone II (drone) web

The mercenary wingmen might web and warp scramble your ship. The Spider Drones
will web your ship very quickly. Upon warping to the destination you will receive the following
Objective is to destroy the logistics center. There is no additional waves when shooting building, it has alot of armor and hull :)
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