Revision [8818]
This is an old revision of MordusHeadhunters4 made by CypheredS on 2011-06-17 23:38:32.
The Mordus Headhunters, Level 4
Last edited by CypheredS:
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Fri, 17 Jun 2011 23:38 UTC
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Fri, 17 Jun 2011 23:38 UTC
Faction: Mordus
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin/therm
Extras: Web/scramble: Mordus Bounty Hunters
Recommended damage type: Kin. Secondary: EM/EXP. Avoid: Therm (at least for battleships).
Recommended Close Range Projectile Ammo (-50% to 0%): T2, Fusion, EMP, Titanium Sabot. Avoid: Phased Plasma, Depleted Uranium L
Recommended Long Range Projectile Ammo (+60% to +80%): T2, Carbonized Lead, Proton. Avoid: Nuclear
Recommended ships: Golem, CNR, Raven, Domi, Ishtar, Paladin, Megathron, Kronos, Sleipnir.
Video: http://www.youtube.com/watch?v=gdqC3VcbePQ - Nightmare
Loot Note: Approx 3,400 to 4,000 plus m3- Cap Boosters (all types), assorted ammo (Hybrid/Missile), T1/Named Modules
Pocket 1
Group 1 (15-30km -AGGRO-)
Group 1 aggros upon arrival5x Cruisers (3x Mordus Leopard, 2x Mordus Lion)
3x Battleships (2x Mordus Phanti, 1x Mordus Gigamar)
Aggro:
- Solo - Group 2 may aggro when you attack Group 1
- Fleet - Group 2 WILL aggro Fleet member attacking Group 1
Group 2 (Left rear - 65-90km)
6x Frigates (4x Mordus Gladius, 2x Mordus Bounty Hunter)5x Cruisers (3x Mordus Puma, 2x Mordus Lion)
Group 3 (Right rear - 76-90km)
6x Frigates (4x Mordus Katana, 2x Mordus Gladius)4x Cruisers (4x Mordus Bobcat)
2x Battleships (2x Mordus Sequestor)
Mineable Asteroids:
Lots of Plagioclase, Pyroxeres, and Veldspar in a nice belt about 40km long.Pocket 2
4 Groups - Groups will not aggro until fired upon.
Group 1 (front - 35km)
10x Frigates (5x Mordus Sabre, 3x Mordus Katana, 2x Mordus Bounty Hunter (web/scramble))Group 2 (back left - 60-70km)
5x Frigates (5x Mordus Gladius)12x Cruisers (3x Mordus Cheetah, 5x Mordus Bobcat, 2x Mordus Lion, 2x Mordus Puma)
5x Battleships (1x Mordus Sequestor, 3x Mordus Phanti, 1x Mordus Gigamar)
Group 3 (back right - 80-100km)
(Killing group 3 completes Mission)4x Frigates (4x Mordus Katana)
5x Cruisers (3x Mordus Leopard, 2x Mordus Lion)
3x Battleships (2x Mordus Sequestor, 1x Mordus Mammoth)
Group 4 (back center - 106-121km)
7x Frigates (5x Mordus Katana, 2x Mordus Bounty Hunter)8x Cruiser (5x Mordus Cheetah, 3x Mordus Katana)
Note:
- Group 4 will maintain lock once Target Painted or fired upon, but you must be within 40km of spawn location or group will return to spawn location.
- Group 4 can change lock after returning to Spawn Location.
Tips
Using Sentry drones within about 80km of a group causes the whole room to aggro. However, in each stage it's possible to position yourself distance-wise so that you can happily take out at least the first group without aggro'ing the others (except as noted).Blitz
- Pocket 1: Kill all ships.
- Pocket 2: Kill group 3 (the group with the Mordus Mammoth.) attacking a ship of group 3 will get you stage aggro. To avoid that, fly towards the right edge of the group and wait until the ships of group 3 start attacking your ship. Afterwards you can take down the ships without aggroing the rest in room 2.
The following tip may not be applicable to this rewrite - Corrections would be appreciated
For the people using abbadon apocalypse, and paladins w/megapulse lasers. there is a very safe way of doing this mission, room 1 and 2:
- Get into weapons range of the bounty hunters around 55km with radio. attack and kill both of them. this will aggro the entire room, once the attack starts then turn left and fly parallel with the incoming group.
- Target priority should be Frigates, cruisers and then battleships once they reach 20-25km. light drones will make short work of the frigates
CategoryLevel4