Revision [8994]

This is an old revision of GallenteArchaeologist4gap3 made by KhadanBerylli on 2011-07-03 16:16:36.

 

Part 3 of the Gallente Archaeologist Storyline

Faction: Gallente Federation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/Therm
Web/Scramble: No scrambling, frigates web
Recommended damage dealing: kin/therm
Recommended ship classes: Battlecruiser, Battleship, Commandship

On warpin you'll face 3 acceleration gates leading to different pockets. Inside each pocket is an acceleration gate back to the entrance area.


Left pocket (Mordus Nation)


3 groups, can (and should be) aggroed seperately, no drone aggro once a group is fully aggroed.



Middle pocket (Mercenaries)


4 groups, can (and should be) aggroed seperately, no drone aggro once a group is fully aggroed.
Mostly frigs and Cruisers (about 30 in total), dealing heavy dps on close range



Right Pocket (Federation Navy???)


4 Sentries, 1 BS + a couple of smaller ships

The needed prisoners (185 m³) dropped from the last frigate in the left pocket (was the last pocket we did, so if you finish it at first, they may drop in another pocket)
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