Revision [9053]

This is an old revision of Syndication4p2 made by GridgetDrup on 2011-07-10 16:56:37.

 

The High Road


This is the high-sec branch in the second chapter of the Gallente epic arc. Room has been reserved below for The Low Road, which is the low-sec option.

Mission 6 - Into the Black


Travel to your new agent in Noghere. Bring your stuff, you won't be coming back.


Mission 7 - Poor Man's Shakedown


Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp/Kin
Web/Scramble: none
Extras: none

In each pocket, the waves are spawned by destroying a Minmatar Colony Minor. Each one will spawn a wave, and each wave has a chance to drop the item you need.

Pocket 1


Destroying each colony spawns wave 1:

Wave 1
2-3x Cruiser (Independent Green-crewed Bellicose/Scythe/Stabber/Rupture)
2-3x Battleship (Independent Green-crewed Typhoon/Tempest/Maelstrom)

One wave will drop the key to access the acceleration gate. No other waves are required.

Pocket 2


Destroying each colony spawns one of 3 waves:

Wave 1

2x Battleship (Independent Typhoon/Tempest)
2x Cruiser (Independent Rupture/Scythe)

Wave 2

1x Battleship (Independent Veteran Typhoon)
2x Cruiser (Independent Bellicose)

Wave 3
4x Battleship (Independent Green-crewed Typhoon/Maelstrom)
1x Cruiser (The Elder)

When The Elder is destroyed he will drop a cargo container with the mission loot. No other groups are required.

In both pockets, I received the key/loot before destroying all of the structures, so I think it's random and not necessary to kill everything.
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