Revision [9098]

This is an old revision of GallenteArchaeologist4gap3 made by KhadanBerylli on 2011-07-27 09:58:13.

 

Part 3 of the Gallente Archaeologist Storyline

Faction: Gallente Federation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/Therm
Web/Scramble: No scrambling, frigates web
Recommended damage dealing: kin/therm
Recommended ship classes: Battlecruiser, Battleship, Commandship

On warpin you'll face 3 acceleration gates leading to different pockets. Inside each pocket is an acceleration gate back to the entrance area.


Left pocket (Taisu Gate - Mordus Nation)


5 groups, can (and should be) aggroed seperately, no drone aggro once a group is fully aggroed.

Group 1

1 Battleship (Mordus Mammoth)
6 Cruiser (Mordus Lion)

Group 2

2 Battleships (Mordus Sequestor)
4 Cruisers (Mordus Cheetah)
3 Frigates (Mordus Bounty Hunter)

Group 3

3 Battleships (Mordus Gigamar)

Group 4

2 Battleships (Mordus Mammoth/Phantii)
3 Cruisers (Mordus Lion/Bobcat)

Group 5

3 Battleship (Taisu Magdesh, Mordus Mammoth/Sequestor)
5 Cruisers (Mordus Leopard)




Middle pocket (Korrani Gate - Mercenaries)


4 groups, can (and should be) aggroed seperately, no drone aggro once a group is fully aggroed.
Mostly frigs and Cruisers (about 30 in total), dealing heavy dps on close range



Right Pocket (Jared Gate - Federation Navy???)


4 Sentries, 1 BS + a couple of smaller ships


Last ship killed in the Taisu pocket drops the prisoners, so there's no need to enter the other pockets.
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