Revision [9098]
This is an old revision of GallenteArchaeologist4gap3 made by KhadanBerylli on 2011-07-27 09:58:13.
Faction: Gallente Federation
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/Therm
Web/Scramble: No scrambling, frigates web
Recommended damage dealing: kin/therm
Recommended ship classes: Battlecruiser, Battleship, Commandship
On warpin you'll face 3 acceleration gates leading to different pockets. Inside each pocket is an acceleration gate back to the entrance area.
Left pocket (Taisu Gate - Mordus Nation)
5 groups, can (and should be) aggroed seperately, no drone aggro once a group is fully aggroed.
Group 1
1 Battleship (Mordus Mammoth)6 Cruiser (Mordus Lion)
Group 2
2 Battleships (Mordus Sequestor)4 Cruisers (Mordus Cheetah)
3 Frigates (Mordus Bounty Hunter)
Group 3
3 Battleships (Mordus Gigamar)Group 4
2 Battleships (Mordus Mammoth/Phantii)3 Cruisers (Mordus Lion/Bobcat)
Group 5
3 Battleship (Taisu Magdesh, Mordus Mammoth/Sequestor)5 Cruisers (Mordus Leopard)
Middle pocket (Korrani Gate - Mercenaries)
4 groups, can (and should be) aggroed seperately, no drone aggro once a group is fully aggroed.
Mostly frigs and Cruisers (about 30 in total), dealing heavy dps on close range
Right Pocket (Jared Gate - Federation Navy???)
4 Sentries, 1 BS + a couple of smaller ships
Last ship killed in the Taisu pocket drops the prisoners, so there's no need to enter the other pockets.