Revision [9157]
This is an old revision of ArmorBhaalgorn made by SturmWolke on 2011-08-08 22:58:11.
1. Bhaalgorn (Standard)
Design Notes
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.The defacto (battleship hull) fleet webber for armor fleets.
Its only major advantage is webbing range (applied via the Minmatar battleship skill).
The Amarr battleship skill bonus is left unused for incursions.
The Bhaalgorn gives out the same raw dps as an Apocalypse/Apocalypse Navy Issue.
Several other racial T1/faction battleships outperforms the Bhaaalgorn if heavy dps is needed.
Not recommended as a starter ship for incursions.
The resist focus is towards the Kin/Exp side to minimize Sansha missile damage - this is the greater danger for battleships.
The EM/Therm resist it not a great concern as long as it's in the 70-75% range or higher, depending on slot/base resist limitations.
Special Note 1
Proper utilization of the dual-web is critical to ensure the ALL fleet dps is applied effectively.
Approaching (not orbiting) Sansha cruisers/battleship should only be webbed down at around 15km or below.
This allows the fleet to use high dps short ranged ammo, shortening the kill time.
Special Note 2
It's role as fleet webber is overshadowed by Paladins/Vindicators with a good offgrid fleet booster running Skirmish Link - Interdiction Maneuvers.
The fleet booster extends the (faction) webbing range up 15-20km depending on the offgrid pilot's skill/ship.
For vanguards, in most scenarios, the Bhaalgorn's web range advantage will be under-utilized.
Note1:
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Bhaalgorns in the field cap-chaining each other, its emergency RR can be applied for at least 4-8 mins.
Note2:
If Meta4 mega pulse lasers are fitted, the ship can only be effectively used for vanguards only.
Note3:
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
Ship Details
Gun DPS: 652 (Imperial Navy Multifrequency), 520 (Scorch)Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 305 (per Large Solace RR)
Armor: 24301
EHP: 143,847
Scan resolution: 125-200mm
Targeting: 78km
Speed: 111m/s
Signature: 400m
Capacitor: 18m 24s
Low
Damage Control IIImperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
Mid
Sensor Booster IITracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
High
Mega Pulse Laser IIMega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
Rig
Large Anti-Kinetic Pump ILarge Trimark Armor Pump I
Large Trimark Armor Pump I
(Standard -> T2 Sniper refit)
Design Notes
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.Simple module swaps (from Standard fitting) for sniper duty.
Two sensor boosters are needed to enable targeting > 150km.
Ship Details
Gun DPS: 616 (Imperial Navy Multifrequency), 357 (Aurora)Gun max tracking: 0.0285
Gun max range: 154+41km (Aurora)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/81 (EM/Therm/Kin/Exp)
RR defence efficiency: 305 (per Large Solace RR)
Armor: 24301
EHP: 143,847
Scan resolution: 125-304mm
Targeting: 78-189km
Speed: 111m/s
Signature: 400m
Capacitor: 9m 47s
Low
Damage Control IIImperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
Mid
Sensor Booster IISensor Booster II
Tracking Computer II
Tracking Computer II
Cap Recharger II
High
Tachyon Beam Laser IITachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
Rig
Large Anti-Kinetic Pump ILarge Trimark Armor Pump I
Large Trimark Armor Pump I
2. Bhaalgorn (Gank)
Design Notes
Use: Vanguard, Assault (mid-range dps), HQ (mid-range dps) and Kundalini Manifest.A minor variation of the Standard fitting. The tank is changed to full passive.
Exp resist and armor HP is reduced to free-up 1 low slot for an extra heat sink (or tracking enhancer).
Gives 12% more raw dps when a heat sink is fitted.
Both armor buffer for EM/Therm and Kin/Exp is reduced by 15% and 41% respectively when compared to the Standard fitting.
The overall RR defence efficiency drops by 11%, reducing the effectiveness of RR from logistic ships.
Note1:
It is highly recommended that the utility high slots be fitted with 2x Large Energy Transfers and 1x Large RR.
In emergency situations, the energy transfers can used to re-establish the cap-chain for Guardians who has lost their cap buddy.
Likewise, if the fleet has 2 Bhaalgorns in the field cap-chaining each other, its emergency RR can be applied for at least 4-8 mins.
Note2:
If Meta4 mega pulse lasers are fitted, the ship can only be effectively used for vanguards only.
Note3:
The faction EANM can be upgraded to a Centii/Corpii A-type ANP for a minor increase in resistance/buffer.
Ship Details
Gun DPS: 733 (Imperial Navy Multifrequency), 584 (Scorch)Gun max tracking: 0.0691
Gun max range: 58+16km (Scorch)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/70 (EM/Therm/Kin/Exp)
RR defence efficiency: 275 (per Large Solace RR)
Armor: 21131
EHP: 123,165
Scan resolution: 125-200mm
Targeting: 78km
Speed: 111m/s
Signature: 400m
Capacitor: 17m 56s
Low
Damage Control IIImperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Heat Sink II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
Mid
Sensor Booster IITracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
High
Mega Pulse Laser IIMega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
Rig
Large Anti-Kinetic Pump ILarge Anti-Explosive Pump I
Large Trimark Armor Pump I
(Gank -> T2 Sniper refit)
Design Notes
Use: Assault (sniper), HQ (sniper) and Kundalini Manifest.Simple module swaps (from Gank fitting) for sniper duty.
Two sensor boosters are needed to enable targeting > 150km.
Note1:
It is also highly recommended that an extra 1600mm be fitted for the above sites to ensure higher survivability against alpha damage.
The armor buffer is a little low for armor battleship in those sites due to the combination of alpha damage and delayed remote repair.
Fitting the second plate will require a minimum Squire PG8 (5% powergrid) implant.
Ship Details
Gun DPS: 693 (Imperial Navy Multifrequency), 401 (Aurora)Gun max tracking: 0.0285
Gun max range: 154+41km (Aurora)
Drone DPS: 99/158 (Hobgoblin II/Hammerhead II)
Resists: 77/70/72/70 (EM/Therm/Kin/Exp)
RR defence efficiency: 275 (per Large Solace RR)
Armor: 21131
EHP: 123,165
Scan resolution: 125-304mm
Targeting: 78-189km
Speed: 111m/s
Signature: 400m
Capacitor: 9m 6s
Low
Damage Control IIImperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Heat Sink II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I
Mid
Sensor Booster IISensor Booster II
Tracking Computer II
Tracking Computer II
Cap Recharger II
High
Tachyon Beam Laser IITachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
Large 'Solace' I Remote Bulwark Reconstruction
Rig
Large Anti-Kinetic Pump ILarge Anti-Explosive Pump I
Large Trimark Armor Pump I