Revision [9225]
This is an old revision of PrisonTransfer4ca made by SeamusDonohue on 2011-09-17 13:50:45.
Prison Transfer, Level 4
Faction: Caldari
Mission type: Encounter, Deadspace, no gates
Damage dealt: Kinetic/Thermal (presumed, not verified)
Recommended damage dealing: Kinetic/Thermal
Recommended ships: Properly tanked battleship
Blitz: None. All NPCs must be destroyed.
Caution: This is an initial report based on one run of the mission. Variations are unknown. Observer was extremely well-tanked and was not paying attention to warp scramblers; that said, no scramblers were noticed.
Single Pocket
Warp In Point: 25km from Cell Block D (probably a Spawn Container in Overview settings; not verified). No hostiles on initial warp-in.Approaching Cell Block D within 5km triggers the first spawn and temporarily despawns Cell Block D.
All spawns appear within 5km of Cell Block D and auto-aggro at close range.
First Wave:
3x Cruisers2x Battleships Triggers Wave 2
Second Wave:
3x Destroyers Triggers Wave 33x Battleships
Third Wave:
3x Battlecruisers3x Battleships Triggers Wave 4
Fourth Wave:
3x Destroyers Triggers Wave 52x Battleships
Fifth Wave:
3x Destroyers3x Battleships Triggers Wave 6
Sixth Wave:
3x Battlecruisers3x Battleships Triggers Mission Completion
Once mission completion has been triggered, Cell Block D respawns and you can retrieve the Caldari Operative.
Standings
Besides the "Derived Modification" normally received for any Storyline Mission, you will get two different standings losses of -0.02% each for "Combat - Ship Kill" for the Caldari State. These are unavoidable, but negligible. At Social Level 4, expect a 9% gain with the faction you are working for and a 36% gain with the corporation you are working for.CategoryLevel4