Revision [9359]

This is an old revision of MouthyMerc4 made by KhurI on 2011-10-13 14:22:13.

 

The Mouthy Merc,Level 4 (Storyline Mission)


Faction:Minmatar & Mercenary
Mission type: Encounter
Space type: Deadspace
Damage dealt: Explosive / kinetic some thermal
Web/Scramble: None (needs Verification)
Recommended damage dealing: Explosive/(Kinetic for the Mercenary)
Recommended ship classes: Battleship, Command Ship, HAC.

Initial warp in to within 30k of Acceleration Gate; No NPC's. Use gate to reach Pocket 1.

Pocket 1


Group 1 (Aggro)


3x BS
4X FRIG
6x Container('Amarr Battleship Wreckage') - yes the key for opening the gate is in one of these. They are not close so some travel is involved checking them.
I have done the mission once, and I pop frigs first out of habit so I saw no sign of Web/Scramble.

Group 2


4 cruisers
4 Battleships - I found myself looking through the cans when this lot spawned, therefore the aggro was much higher as I was in close.
You may want to move away from the cans once it appears. They shoot Devastator Cruise missiles at you, I recommend shooting them back.
The gate key is in one of the original BS wreckage cans, probably the last one you check.

Pocket 2


Group 1


3x BS
3x Frig

Group 2


Appears at close range.
3x BS
3x Frig

Group 3


Appears at 30k
4x cruiser
3x BS

Group 4


The mercenary, Switch to Kinetic Damage.

Blitz


-Not Tested-
Blitz seems unlikely as the Mission Objective is the last Ship in Room 2.
In Room 1 you can't get through until you have the gate key (which you will be looking for while taking full room aggro), full clearance of the room might be required as well.

See my comments for further info (below).
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