Revision [9400]
This is an old revision of SmashSupplier4am made by AsCendancy on 2011-11-04 00:07:35.
Smash the Supplier, Level 4
Faction: Amarr
Mission type: Encounter
Space type: Deadspace with Acceleration Gate
Damage dealt: EM/Thermal/Kinetic (where indicated)
Extras: Tracking disruption
Recommended damage dealing: EM/Thermal (any for Control Tower)
Recommended ships: Paladin, Ishtar, Dominix, Nighthawk
Recommended generic setup (for blitz): sniper (>100 km) with an afterburner
Video Guide Done in Machariel
Single Pocket
No aggro upon warp-in. One big group at around 60 km distance (perfect for sniping). Ships begin to spawn after accepting the mission, so be quick to the encounter otherwise you may be faced with overwhelming fire.
No information regarding individual spawns at the moment, following a a full list of ships that spawn:
3 Frigates (Imperial Sixtus)
6 Frigates (Imperial Bahir/Imperial Templar Forian) (Tracking Disruption)
4 Elite Frigates (Divine Imperial Bahir/Divine Imperial Napat (Web/Scram/Tracking Disruption)
4 Elite Frigates (Divine Imperial Valok/Divine Imperial Paladin (Web/Scram)
6 Cruisers (Imperial Muzakir)
4 Cruisers (Imperial Tamir) (NOS)
3 Cruisers (Imperial Agatho) (Tracking Disruption)
7 Elite Cruisers (Imperial Templar Mathura/Imperial Templar Donus/Inperial Templar Agatho)
8 Battleships (Imperial Bataivah/Imperial Tanakh)
4 Battleships (Imperial Ultara) (Heavy Kinetic Damage)
2 Battleships (Imperial Dominator/Imperial Martyr) (Heavy Kinetic Damage/NOS)
4 Elite Battleships (Imperial Templar Dominator/Imperial Templar Martyr) (Heavy Kinetic Damage)
2 Elite Battleships (Imperial Templar Judgement)
3 Industrial Ships (Imperial Industrial)
Blitz
Blow up the Enemy Control Tower, and the mission is complete (Shipyards explode by themselves once Control Tower is killed). The Control Tower has zero resists, so hit it with your highest damage ammo.Structures:
3x Shipyard1x Control Tower
You have to destroy the control tower to finish the mission. The 3 enemy shipyards automatically explode when you destroy the tower.
Tip:
- You should use a fast ship, so you would be too fast for enemy guns.
- The Control Tower has approximately 150,000hp. Fit for a good tank if your going for the blitz.
- Destroying the Control Tower incurs a 2.4% standing penalty. Decline this mission if you care about your Amarr standings.
Tags:
Imperial Navy Captain Insignia I x6
Imperial Navy Colonel Insignia I x5
Imperial Navy General Insignia I x14
Imperial Navy General Insignia II x10
Imperial Navy Major Insignia I x5
Imperial Navy Midshipman Insignia II x4
Imperial Navy Midshipman Insignia III x5
Imperial Navy Sergeant Insignia III x6
Imperial Navy Sergeant Major Insignia I x6
Standing loss:
0.02% loss per standing tick as well as the 2.4% loss for the Control Tower's destruction
CategoryLevel4