Revision [9431]

This is an old revision of RightToRule4p1 made by MreLbot on 2011-11-10 00:17:12.

 

Right to Rule, Level 4 Epic Arc

Last edited by MreLbot:
Typo
Thu, 10 Nov 2011 00:17 UTC


Epic Arc Overview


Starter agent: Karde Romu
Agent corporation: Ministry of Internal Order
Agent location: Kor Azor Prime (Karde Romu, MIO Agent Beacon)
Standings required: 6.8 (Either Amarr faction or Ministry of Internal Order)
Additional skills required: Hacking I (for Codebreaker I module)

Important notes :

Rewards:


Chapter 1 : Interference


RightToRule4p2 Next Chapter 2


Mission 1 - Aiding an Investigator


Report to Kandus Sandar in Nahyeen (Nahyeen VI - Ministry of Internal Order Assembly Plant).


Mission 2 - Late Reports


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


Last ship killed from each group will trigger a new wave of spawns.

Initial Group: (28-37km)

4x Elite frigates (Centii Loyal Minion) Scramble
3x Battleships (Centus Mutant Lord)

Wave 1: (27-32km)

3x Elite cruisers (Centum Loyal Beast) Tracking disruptor
3x Battleships (Centus Beast Lord) Tracking disruptor

Wave 2: (36-41km)

4x Elite frigates (Centii Loyal Manslayer) Scramble
3x Battleships (Centus Dark Lord)

Tips


Mission 3 - The Outclassed Outpost


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite frigates & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


Last ship killed from each group will trigger a new wave of spawns.

Initial Group: (24-31km)

4x Elite frigates (Centii Loyal Savage) Tracking disruptor
3x Battleships (Centus Plague Lord) Tracking disruptor

Wave 1: (85-87km)

3x Elite frigates (Centii Loyal Minion) Scramble
3x Battleships (Centus Beast Lord)

Wave 2: (68-75km)

3x Elite frigates (Centii Loyal Manslayer) Scramble
3x Battleships (Centus Dark Lord)

Tips


Mission 4 - Raging Sansha


Faction: Sanshas Nation
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

Single Pocket


The Sansha Commander will run away and disappear after it receives any damage.
Wave 1 is triggered by killing one of the cruisers in the Initial Group.
Wave 2A triggered by killing one of the elite frigates in Wave 1.
Wave 2B triggered by killing one of the elite cruisers in Wave 1.

Initial Group: (31-54km)

3x Elite frigates (Centii Loyal Savage/Manslayer) Tracking disruptor
2x Cruisers (Centum Juggernaut) Tracking disruptor Trigger (Wave 1)
2x Elite cruisers (Centum Loyal Mutilator)
3x Battlecruisers (Centatis Daemon)
6x Battleships (Centus Dread Lord/Overlord)
1x Battleship (Sansha Commander - Centus Tyrant)

Wave 1: (85-87km)

4x Elite frigates (Centii Loyal Servant/Butcher) Web Trigger (Wave 2A)
2x Elite cruisers (Centum Loyal Execrator/Slaughterer) Tracking disruptor Trigger (Wave 2B)

Wave 2A: (30km)

2x Cruisers (Centum Torturer)

Wave 2B: (32-38km)

1x Elite frigates (Centii Loyal Manslayer)
3x Elite cruisers (Centum Loyal Torturer/Slaughterer) Tracking disruptor
1x Battleships (Centus Plague Lord) tracking disruptor

Tips


Mission 5 - Cowardly Commander


Faction: Sanshas Nation/Amarr Empire
Mission type: Encounter
Space type: Normal space
Damage dealt: EM/Therm
Web/Scramble: Elite frigates
Extras: Heavy tracking disruption (Elite frigates, Elite cruisers & Battleships)
Recommended damage dealing: EM (best), Therm (secondary)

All pockets allow MWD to be used. No standing loss for killing Amarr ships in Pocket 3.

Warning

Acceleration Gate Entrance


Last ship killed from the initial group will trigger a new wave of spawns.

Initial Group: (15-28km)

4x Elite frigates (Centii Loyal Ravener) Web
3x Battleships (Centus Plague Lord) Tracking disruptor
2x Tower Sansha Sentry III

Wave 1: (22-28km)

4x Elite frigates (Centii Loyal Butcher) Web
3x Battleships (Centus Dark Lord)


Pocket 1


The acceleration gate is 55km away.
Last ship killed from the initial group will trigger a new wave of spawns. (Addition: Spawn triggered possibly after killing all frigates or battlecruisers in initial group)

Initial Group: (58-67km)

3x Elite frigates (Centii Loyal Slavehunter) Tracking disruptor
4x Battleships (Centus Dark Lord)
2x Tower Sansha Energy Neutralizer I
2x Tower Sansha Sentry III

Wave 1: (62-64km)

3x Battlecruisers (Centatis Daemon)
3x Battleships (Centus Beast Lord) Tracking disruptor

Tips


Pocket 2


The acceleration gate is 15km away.
Wave 1A is triggered by killing one of the elite cruisers in the Initial Group.
Wave 1B is triggered by killing one of the battlecruisers in the Initial Group.

Initial Group: (16-28km)

4x Elite frigates (Centii Loyal Ravener) Web/Scramble
4x Elite cruisers (Centum Loyal Torturer) Trigger (Wave 1A)
3x Battlecruisers (Centatis Daemon) Trigger (Wave 1B)
4x Battleships (Centus Plague Lord) Tracking disruptor
1x Tower Sansha Energy Neutralizer I
2x Tower Sansha Sentry III

Wave 1A: (40-51km)

3x Elite frigates (Centii Loyal Minion) web
4x Battleships (Centus Dread Lord)

Wave 1B: (23-32km)

4x Elite frigates (Centii Loyal Plague)
3x Battleships (Centus Overlord)

Tips


Pocket 3


Wave 1 is triggered by destroying all of the battleships in the Initial Group.
Wave 1 may auto stage aggro.
Wave 2 is triggered by destroying the last of the battleships in the Wave 1 - A Group.



Initial Group: (43-46km)

2x Elite frigates (Divine Imperial Sixtus) Web/Scramble
3x Cruisers (Imperial Templar Tamir/Donus)
3x Battleships (Imperial Martyr/Dominator) Trigger (Wave 1)

Wave 1:

A Group (35-39km)
2x Battlecruisers (Imperial Champion/Templar Justicar)
4x Battleships (Imperial Templar Ultara/Dominator) Trigger (Wave 2)

B Group (98-102km)
2x Elite frigates (Divine Imperial Valok/Paladin)
3x Elite cruisers (Divine Imperial Tamir) Tracking disruptor
3x Battleships (Imperial Martyr/Ultara/Templar Torah) Neut

Wave 2: (30-37km)

3x Destroyers (Imperial Templar Caius)
2x Battlecruisers (Imperial Templar Phalanx)
2x Battleships (Imperial Templar Martyr)

Tips

CategoryLevel4
Comments
Comment by ChogorI
2009-09-02 16:03:05
Sometimes, the ship numbers are a little off or just different, as are their names. For instance, in Mission 5 (Cowardly Commander), Pocket 1, Wave 1, I got 4 BS's (Plague Lords) and 4 Cruisers (Phantasm's). Pocket 2, the initial group can have different names. This can become quite troublesome in identifying a trigger.
Pocket 2, waves 1a and 1b apparently should be switched (and different names can pop up) and one of the waves (1a, in this guide) contained scramblers for me.

I didn't identify all different names, but be careful if you follow this guide to the letter; you may run into some trouble. Overall, good guide, tho, thank you for providing it, Sturmwolke. :)
Comment by SyphurouS
2009-09-06 05:56:43
Note: You cant scramble the Commander on Mission 4 - Raging Sansha, and its actually about half shields that he disappears at and causes 3 more cruisers to spawn.
Comment by SyphurouS
2009-09-07 11:08:33
Mission 5 - Cowardly Commander
Pocket 3, I found, Imperial Dominator is trigger for the first wave, the one lonely BS flying at range. ( 42km ) I managed to save him till last.
Trigger for the 2nd wave was the last BS in group A of the first wave, I killed the outer orbiting BS first.
Completed in a Dominix with ease. 1xANLAR, 2xEM 2xTherm 1xDCUII ANP. Did most of it in an armor tanked Ishtar, only stopped at Cowardly Commander room 2, because I thought the DPS/NOS would be just too overwhelming, though I was playing it extra safe.
Comment by EveTenk
2011-03-11 07:54:12
Worth noting here, the gates on Mission 5 are not locked. My tactic was to go in kill neut towers and web/scram rats then move to next room to avoid respawns.
Comment by LaIvasse
2011-04-17 19:33:03
In Mission 5, Room 2, my experience was that waves 1A and 1B are spawned only after killing ALL of the battlecruisers or elite cruisers, not just one. Players may be able to reduce DPS in that pocket by killing all but one of each cruiser type, unless I just got improbably lucky in saving the unmarked cruiser trig for last.
Comment by MreLbot
2011-11-10 00:13:28
As with Lalvasse, Waves 1A/B were only triggered on the kill of the last of each class rather than the first.
Comment by DeMichaelCrimson
2011-11-28 02:24:57
Completed missions 1 to 5 in T2 fitted and rigged active shield tank ac Sleipnir (Command ship)
Comment by SkyBon
2012-02-08 14:43:41
Acceleration gate in Pocket 1 is NOT locked.
Comment by AnaGram
2014-03-02 12:57:48
Mission 1-6
Loot,salvage and tags 90M
Mission rewards and bounty 65M

All spawns shot looted and salvaged
Comment by DeMichaelCrimson
2014-04-21 01:59:45
Amarr Epic Arc - Chapter 1

Mission 1 - Aiding an Investigator
Travel to agent

Mission 2 - Late Reports
Combat = single pocket

Mission 3 - The Outclassed Outpost
Combat = single pocket

Mission 4 - Raging Sansha
Combat = single pocket

Mission 5 - Cowardly Commander
Combat = 3 pockets

In Pocket 1 the Energy Neut Towers were out of range for my guns (T3 Cruiser) so I lead the Initial Group out past 250km range. When the Group got out there, I warped out and back to mission site again, destroyed the Towers and then worked on the ships.
Comment by DeMichaelCrimson
2020-02-02 02:38:19
Mission 5 blitz worked great, just have to destroy any Ewar / scram Frigates if they get in range before you activate gates.

After landing in pocket 1, proceeded out to 265km range from Neut Towers, when rat pack was about 100km away from gate, warped in to 0km and activated gate.
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki