Revision [9484]
This is an old revision of GoneBerserk4 made by DarkMissioner on 2011-11-26 11:31:54.
Gone Berserk, Level 4
Last edited by DarkMissioner:
Correction of Cap Boosters being useless
Sat, 26 Nov 2011 11:31 UTC
Correction of Cap Boosters being useless
Sat, 26 Nov 2011 11:31 UTC
Faction: EoM
Mission type: Encounter
Space type: Normal (usage MWD allowed)
Damage dealt: Kin=68.76%, Therm=31.24%
Web/scramble: EoM Saboteur will web.
Extras: NA
Recommended damage dealing: Kinetic, Exp
Recommended ship classes: Battleship, T2/T3 Cruiser
Videos: Golem Machariel Paladin Blitz Walk-through
Loot Note: Around 3,500m³ - where only about 1200 m³ are useful, the rest is Cap Boosters and Metal Scraps.
(I just got 10 Cap Booster 400 and 30 Cap Booster 800 out of this mission. Take a look at what you get at refining them first, then make a new statement at them being useless.)
Single Pocket
Auto aggro from Initial Group at warp-in.
The starting formation can be separated into three distinct clusters - Left, Center and Right.
- Each cluster has a Cruiser trigger that starts a spawn tree when killed.
- For EACH TREE, four separate waves will be spawned. (In summary, you get a total of 3 x 4 = 12 waves.)
The spawns sometimes target fleet members.
There is a chance that you will warp-in out of position from the normal beacon.
If this happens, just re-orient the view and center it on the "Dysfunctional Solar Harvester" to get your bearing.
This behaviour has been removed, you will now always warp in at the same spot, regardless of canceling warp and warping again at range.
Initial Group (Auto-aggro): (70-80km)
3x Cruisers (EoM Crusader) Trigger (each Cruiser)3x Battleships (EoM Hydra)
Note: "each" Cruiser means, that "each" one of the three initial Cruisers triggers a seperate "reinforcement-chain".
In total there are 12 reinforcement spawns in this mission.
Left, Center and Right Spawn Tree
Wave 1 (Auto-aggro):
2x Cruisers (EoM Death Knight) Trigger (when both are killed)Wave 2 (Auto-aggro):
1x Battleship (EoM Hydra) Trigger2x Frigates (EoM Saboteur) Web (extra spawn, only applies to the Left Spawn Tree)
Wave 3 (Auto-aggro):
1x Battleship (EoM Ogre) Trigger1x Battleship (EoM Hydra)
Wave 4 (Auto-aggro):
1x Battleship (EoM Death Lord) (Death Lord orbits at 45km)Minable Asteroids:
85x VeldsparTip
- To manage aggro, work on a single tree until you have eliminated the final battleship for that tree. Repeat again for the next tree.
- The ship waves spawn anywhere. So, if you need to keep an eye on the mission completion triggers, do it from the beginning.
- The mission is flagged completed once you have killed the EoM Death Lord from the Right Spawn Tree.
Blitz
- Either kill or ignore the 3 EoM Hydra battleships.
- Kill the EoM Crusader cruiser from the Right cluster.
- Eliminate ALL triggers ships that spawn from the Right Spawn Tree.
Mining
- There are 86 Roids Veldspar with 3,142,156 units to mine.
Ships detail:
Orbit | Max. Velocity | Shield (HP) | Armor (HP) | Shield Resistances (%) | Armor Resistances (%) | DPS (HP/s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
EM | EXP | KIN | TM | EM | EXP | KIN | TM | EM | EXP | KIN | TM | ||||||
3x | EoM Crusader | 15,000m | 350m/s | 1.650 | 1,100 | 32 | 65 | 40 | 55 | 60 | 10 | 25 | 25 | - | - | 25 | - |
9x | EoM Hydra | 32,500m | 290m/s | 4,250 | 3,500 | 45 | 67 | 43 | 65 | 60 | 10 | 25 | 25 | - | - | 67 | 36 |
6x | EoM Death Knight | 17,500m | 350m/s | 1,800 | 1,150 | 32 | 65 | 40 | 55 | 60 | 10 | 25 | 25 | - | - | 31 | 21 |
2x | EoM Saboteur | 7,500m | 900m/s | 725 | 450 | 13 | 62 | 32 | 32 | 60 | 10 | 25 | 25 | - | - | 15 | 11 |
3x | EoM Ogre | 20,000m | 290m/s | 4,800 | 3,975 | 50 | 68 | 45 | 70 | 60 | 10 | 25 | 25 | - | - | 70 | - |
3x | EoM Death Lord | 45,000m | 290m/s | 5,500 | 4,250 | 55 | 69 | 48 | 75 | 60 | 10 | 25 | 25 | - | - | 83 | 26 |
26 total ships | Averages/Totals | 86,400 | 67,900 | 40 | 66 | 42 | 61 | 60 | 10 | 25 | 25 | - | - | 1363 | 550 |
CategoryLevel4