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One of the best Amarr battleship for the sniper role, with turret optimal range and capacitor bonuses.
It has identical slot count to the Armageddon Navy Issue, giving rise to nearly identical configuration.
The primary strength of this ship is range (similar to the Legion). To excel, this attribute needs to be enhanced further.
With improved range, it will be able to use shorter ranged crystals. This gives better dps (with better tracking in some cases).
Minimum skill (recommended) |
- Advanced Weapons Upgrade 4
- Large Pulse Laser Specialization 3 (T2 pulse lasers)
- Large Beam Laser Specialization 3 (T2 beam lasers)
- Cheap T2 fit for starters. Limited to T1 rigs.
- Requires a minimum Squire EG-603 implant (3% powergrid) to make an allowance for configuration refits.
- Resist profile favor stronger Kin/Exp resists. Sansha torpedoes/cruise missile do massive Kin/Exp damage to battleship class hulls.
- 1x Energy Locus Coordinator rig enables up to 30km effective damage radius when using MF/Conflagration crystals.
- Use Xray crystals (instead of Scorch) when shooting targets between 30-40km.
- Fitted with minimum 2x Tracking Computers and 1x Web.
- 1x Sensor Booster improves lock time, which can be optionally swapped out for a second Web.
Ship Details | |
Turret DPS | 652 Imperial Navy MF / 520 Scorch |
Turret tracking | 0.069 MF / 0.052 Scorch |
Turret range | 29+16km MF / 87+16km Scorch |
Drone DPS | 99/158 - Hobgoblin II/Hammerhead II |
Armor resists | 75/74/81/80 (EM/Therm/Kin/Exp) |
Armor defence efficiency | 339 - repped by 1x Large Solace remote repair |
Armor | 22,209 |
EHP | 147,443 |
Scan resolution | 148-238mm |
Targeting range | 84-135km |
Speed | 107m/s |
Signature radius | 400m |
Capacitor state | 16m 5s - acceptable |
High Power |
8x Mega Pulse Laser II |
Medium Power |
Sensor Booster II |
2x Tracking Computer II |
Stasis Webifier II |
Low Power |
Damage Control II |
2x Energized Adaptive Nano Membrane II |
Armor Kinetic Hardener II |
Armor Explosive Hardener II |
2x Heat Sink II |
1600mm Reinforced Rolled Tungsten Plates I |
Rig Slot |
Large Anti-Thermic Pump I |
Large Trimark Armor Pump I |
Large Energy Locus Coordinator I |
Assault/Headquarter/Kundalini Manifest Refit Notes |
- Simple swap and refit to 8x Mega Beam lasers.
- 2x Sensor Boosters fitted to enable targeting over 150km.
- T2 Aurora crystals are not needed. Use Infrared crystals when sniping at targets at 150km.
- Faction Infrared crystals gives better raw dps (0.6%) with massively improved tracking (244%) when compared to T2 Aurora at the above range.
Ship Details | |
Turret DPS | 570 Imperial Navy MF / 331 Aurora |
Turret tracking | 0.031 MF / 0.008 Aurora |
Turret range | 58+33km MF / 210+33km Scorch |
Drone DPS | 99/158 - Hobgoblin II/Hammerhead II |
Armor resists | 75/74/81/80 (EM/Therm/Kin/Exp) |
Armor defence efficiency | 339 - repped by 1x Large Solace remote repair |
Armor | 22,209 |
EHP | 147,443 |
Scan resolution | 148-361mm |
Targeting range | 84-205km |
Speed | 107m/s |
Signature radius | 400m |
Capacitor state | 7m 6s - acceptable |
High Power |
8x Mega Beam Laser II |
Medium Power |
2x Sensor Booster II |
2x Tracking Computer II |
Low Power |
Damage Control II |
2x Energized Adaptive Nano Membrane II |
Armor Kinetic Hardener II |
Armor Explosive Hardener II |
2x Heat Sink II |
1600mm Reinforced Rolled Tungsten Plates I |
Rig Slot |
Large Anti-Thermic Pump I |
Large Trimark Armor Pump I |
Large Energy Locus Coordinator I |
- Affordable mainstream fit with faction modules and T2 rigs where necessary. Minimum 3x Heat Sinks.
- Requires a minimum Squire EG-603 implant (3% powergrid) to make an allowance for configuration refits.
- Resist profile favor stronger Kin/Exp resists. Sansha torpedoes/cruise missile do massive Kin/Exp damage to battleship class hulls.
- 1x Energy Locus Coordinator rig enables up to 30km effective damage radius when using MF/Conflagration crystals.
- Use Xray crystals (instead of Scorch) when shooting targets between 30-40km.
- Fitted with minimum 2x Tracking Computers and 1x Web.
- 1x Sensor Booster improves lock time, which can be optionally swapped out for a second Web.
Ship Details | |
Turret DPS | 775 Imperial Navy MF / 618 Scorch |
Turret tracking | 0.069 MF / 0.052 Scorch |
Turret range | 29+16km MF / 87+16km Scorch |
Drone DPS | 99/158 - Hobgoblin II/Hammerhead II |
Armor resists | 77/76/72/81 (EM/Therm/Kin/Exp) |
Armor defence efficiency | 322 - repped by 1x Large Solace remote repair |
Armor | 19,313 |
EHP | 130,521 |
Scan resolution | 148-238mm |
Targeting range | 84-135km |
Speed | 107m/s |
Signature radius | 400m |
Capacitor state | 16m 5s - acceptable |
High Power |
8x Mega Pulse Laser II |
Medium Power |
Sensor Booster II |
2x Tracking Computer II |
Federation Navy Stasis Webifier |
Low Power |
Damage Control II |
2x Imperial Navy Energized Adaptive Nano Membrane |
Armor Explosive Hardener II |
3x Imperial Navy Heat Sink |
1600mm Reinforced Rolled Tungsten Plates I |
Rig Slot |
Large Anti-Thermic Pump I |
Large Anti-Kinetic Pump I |
Large Energy Locus Coordinator II |
Assault/Headquarter/Kundalini Manifest Refit Notes - MEGA BEAM Option |
- Simple swap and refit to 8x Mega Beam lasers.
- 2x Sensor Boosters fitted to enable targeting over 150km.
- T2 Aurora crystals are not needed. Use Infrared crystals when sniping at targets at 150km.
- Faction Infrared crystals gives better raw dps (0.6%) with massively improved tracking (244%) when compared to T2 Aurora at the above range.
Ship Details | |
Turret DPS | 678 Imperial Navy MF / 393 Aurora |
Turret tracking | 0.031 MF / 0.008 Aurora |
Turret range | 61+33km MF / 219+33km Aurora |
Drone DPS | 99/158 - Hobgoblin II/Hammerhead II |
Armor resists | 77/76/72/81 (EM/Therm/Kin/Exp) |
Armor defence efficiency | 322 - repped by 1x Large Solace remote repair |
Armor | 19,313 |
EHP | 130,521 |
Scan resolution | 148-361mm |
Targeting range | 84-205km |
Speed | 107m/s |
Signature radius | 400m |
Capacitor state | 6m 48s - acceptable |
High Power |
8x Mega Beam Laser II |
Medium Power |
2x Sensor Booster II |
2x Tracking Computer II |
Low Power |
Damage Control II |
2x Imperial Navy Energized Adaptive Nano Membrane |
Armor Explosive Hardener II |
3x Imperial Navy Heat Sink |
1600mm Reinforced Rolled Tungsten Plates I |
Rig Slot |
Large Anti-Thermic Pump I |
Large Anti-Kinetic Pump I |
Large Energy Locus Coordinator II |
Assault/Headquarter/Kundalini Manifest Refit Notes - TACHYON BEAM Option |
- Simple swap and refit to 8x Tachyon Beam lasers.
- The tank has to be reduced to accommodate for 1x T2 Reactor Control (needed to solve the powergrid issue).
- 2x Sensor Boosters fitted to enable targeting over 150km.
- T2 Aurora crystals are not needed. Use Infrared crystals when sniping at targets at 150km.
- Faction Infrared crystals gives better raw dps (0.6%) with massively improved tracking (244%) when compared to T2 Aurora at the above range.
Ship Details | |
Turret DPS | 732 Imperial Navy MF / 424 Aurora |
Turret tracking | 0.029 MF / 0.007 Aurora |
Turret range | 67+41km MF / 241+41km Aurora |
Drone DPS | 99/158 - Hobgoblin II/Hammerhead II |
Armor resists | 70/71/66/77 (EM/Therm/Kin/Exp) |
Armor defence efficiency | 263 - repped by 1x Large Solace remote repair |
Armor | 19,313 |
EHP | 115,734 |
Scan resolution | 148-361mm |
Targeting range | 84-205km |
Speed | 107m/s |
Signature radius | 400m |
Capacitor state | 6m 12s - acceptable |
High Power |
8x Tachyon Beam Laser II |
Medium Power |
2x Sensor Booster II |
2x Tracking Computer II |
Low Power |
Damage Control II |
Reactor Control Unit II |
Imperial Navy Energized Adaptive Nano Membrane |
Armor Explosive Hardener II |
3x Imperial Navy Heat Sink |
1600mm Reinforced Rolled Tungsten Plates I |
Rig Slot |
Large Anti-Thermic Pump I |
Large Anti-Kinetic Pump I |
Large Energy Locus Coordinator II |
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