Revision [9891]
This is an old revision of ArmorArmageddonNavyIssue made by SturmWolke on 2012-04-12 03:41:34.
Armageddon Navy Issue General Notes
A a very capable and relatively cost effective faction battleship in the Amarr ship line-up.
The combination of high dps/rate of fire with the ability to field sentry/heavy drones is deadly.
The limited powergrid (and CPU to a lesser extent) makes fitting a sniper version a challenging task.
The sniper version also suffers from serious capacitor shortages, requiring energy transfer support from Guardians.
This ship is best used in close range and mid-range roles with pulse lasers.
Minimum skill (recommended) |
---|
- Amarr Battleship 4
- Advanced Weapons Upgrade 4
- Large Pulse Laser Specialization 3 (T2 pulse lasers)
- Large Beam Laser Specialization 3 (T2 beam lasers)
- Controlled Bursts 4
- Sentry Drone Interfacing/Heavy Drone Operation 4
Armageddon Navy Issue Basic (Brick) Fit
Design Notes |
---|
- Cheap T2 fit for starters. Limited to T1 rigs.
- Requires a minimum Squire EG-603 implant (3% powergrid) to make an allowance for configuration refits.
- Resist profile favor stronger Kin/Exp resists. Sansha torpedoes/cruise missile do massive Kin/Exp damage to battleship class hulls.
- 1x Energy Locus Coordinator rig enables up to 30km effective damage radius when using MF/Conflagration crystals.
- Use Xray crystals (instead of Scorch) when shooting targets between 30-40km.
- Fitted with minimum 2x Tracking Computers and 1x Web.
- 1x Sensor Booster improves lock time, which can be optionally swapped out for a second Web.
Ship Details | |
---|---|
Turret DPS | 760 Imperial Navy MF / 606 Scorch |
Turret tracking | 0.069 MF / 0.052 Scorch |
Turret range | 19+16km MF / 58+16km Scorch |
Drone DPS | 99/158/300 - Hobgoblin II/Hammerhead II/Garde II |
Armor resists | 75/74/81/80 (EM/Therm/Kin/Exp) |
Armor defence efficiency | 339 - repped by 1x Large Solace remote repair |
Armor | 20,356 |
EHP | 135,063 |
Scan resolution | 138-220mm |
Targeting range | 81-130km |
Speed | 119m/s |
Signature radius | 370m |
Capacitor state | 7m 35s - acceptable |
High Power |
---|
Large 'Regard' I Power Projector |
7x Mega Pulse Laser II |
Medium Power |
Sensor Booster II |
2x Tracking Computer II |
Stasis Webifier II |
Low Power |
Damage Control II |
2x Energized Adaptive Nano Membrane II |
Armor Kinetic Hardener II |
Armor Explosive Hardener II |
2x Heat Sink II |
1600mm Reinforced Rolled Tungsten Plates I |
Rig Slot |
Large Anti-Thermic Pump I |
Large Trimark Armor Pump I |
Large Energy Discharge Elutriation I |
Assault/Headquarter/Kundalini Manifest Refit Notes |
---|
- Simple swap and refit to 8x Mega Beam lasers.
- 2x Sensor Boosters fitted to enable targeting over 150km.
- T2 Aurora crystals are not needed. Use Infrared crystals when sniping at targets at 150km.
- Faction Infrared crystals gives better raw dps (0.6%) with massively improved tracking (244%) when compared to T2 Aurora at the above range.
Ship Details | |
---|---|
Turret DPS | 570 Imperial Navy MF / 331 Aurora |
Turret tracking | 0.031 MF / 0.008 Aurora |
Turret range | 58+33km MF / 210+33km Scorch |
Drone DPS | 99/158/300 - Hobgoblin II/Hammerhead II/Garde II |
Armor resists | 75/74/81/80 (EM/Therm/Kin/Exp) |
Armor defence efficiency | 339 - repped by 1x Large Solace remote repair |
Armor | 20,356 |
EHP | 135,063 |
Scan resolution | 138-220mm |
Targeting range | 81-130km |
Speed | 119m/s |
Signature radius | 370m |
Capacitor state | 7m 35s - acceptable |
High Power |
---|
8x Mega Beam Laser II |
Medium Power |
2x Sensor Booster II |
2x Tracking Computer II |
Low Power |
Damage Control II |
2x Energized Adaptive Nano Membrane II |
Armor Kinetic Hardener II |
Armor Explosive Hardener II |
2x Heat Sink II |
1600mm Reinforced Rolled Tungsten Plates I |
Rig Slot |
Large Anti-Thermic Pump I |
Large Trimark Armor Pump I |
Large Energy Locus Coordinator I |
IncursionArmorWorkshop Back to Main Armor List