Revision [9893]
This is an old revision of ArmorArmageddonNavyIssue made by SturmWolke on 2012-04-12 04:14:54.
Armageddon Navy Issue General Notes
A a very capable and relatively cost effective faction battleship in the Amarr ship line-up.
The combination of high dps/rate of fire with the ability to field sentry/heavy drones is deadly.
The limited powergrid (and CPU to a lesser extent) makes fitting a sniper version a challenging task.
The sniper version also suffers from serious capacitor shortages, requiring energy transfer support from Guardians.
This ship is best used in close range and mid-range roles with pulse lasers.
Minimum skill (recommended) |
---|
- Amarr Battleship 4
- Advanced Weapons Upgrade 4
- Large Pulse Laser Specialization 3 (T2 pulse lasers)
- Large Beam Laser Specialization 3 (T2 beam lasers)
- Controlled Bursts 4
- Sentry Drone Interfacing/Heavy Drone Operation 4
Armageddon Navy Issue Basic (Brick) Fit
Design Notes |
---|
- Cheap T2 fit for starters. Limited to T1 rigs.
- Resist profile favor stronger Kin/Exp resists. Sansha torpedoes/cruise missile do massive Kin/Exp damage to battleship class hulls.
- 1x Energy Discharge Elutriation rig reduces weapon energy usage, extending firing period (better than any capacitor rigs).
- 1x Energy Transfer fitted as backup for Guardians.
- 1x T2 Auto Targeting module can also be fitted to increase target number. (Optional)
- Fitted with minimum 2x Tracking Computers and 1x Web.
- 1x Sensor Booster improves lock time, which can be optionally swapped out for a second Web.
Ship Details | |
---|---|
Turret DPS | 760 Imperial Navy MF / 606 Scorch |
Turret tracking | 0.069 MF / 0.052 Scorch |
Turret range | 19+16km MF / 58+16km Scorch |
Drone DPS | 99/158/300 - Hobgoblin II/Hammerhead II/Garde II |
Armor resists | 75/74/81/80 (EM/Therm/Kin/Exp) |
Armor defence efficiency | 339 - repped by 1x Large Solace remote repair |
Armor | 20,356 |
EHP | 135,063 |
Scan resolution | 138-220mm |
Targeting range | 81-130km |
Speed | 119m/s |
Signature radius | 370m |
Capacitor state | 7m 35s - acceptable |
High Power |
---|
Large 'Regard' I Power Projector |
7x Mega Pulse Laser II |
Medium Power |
Sensor Booster II |
2x Tracking Computer II |
Stasis Webifier II |
Low Power |
Damage Control II |
2x Energized Adaptive Nano Membrane II |
Armor Kinetic Hardener II |
Armor Explosive Hardener II |
2x Heat Sink II |
1600mm Reinforced Rolled Tungsten Plates I |
Rig Slot |
Large Anti-Thermic Pump I |
Large Trimark Armor Pump I |
Large Energy Discharge Elutriation I |
Assault/Headquarter/Kundalini Manifest Refit Notes |
---|
- Simple swap and refit to 7x Mega Beam lasers.
- The tank has to be reduced to accommodate for 1x T2 Reactor Control (needed to solve the powergrid issue).
- The removal of a Kinetic Hardener confers the best option to tank integrity. The low signature radius (370m) minimizes Kin/Exp damage.
- 2x Sensor Boosters fitted to enable targeting over 150km.
- Ship will require Guardian energy transfer support when firing over an extended period in Assault and Headquarter sites.
- For the Kundalini Manifest site, revert back to the close/mid-range pulse version.
Ship Details | |
---|---|
Turret DPS | 665 Imperial Navy MF / 386 Aurora |
Turret tracking | 0.031 MF / 0.008 Aurora |
Turret range | 39+33km MF / 140+33km Scorch |
Drone DPS | 99/158/300 - Hobgoblin II/Hammerhead II/Garde II |
Armor resists | 75/74/63/80 (EM/Therm/Kin/Exp) |
Armor defence efficiency | 282 - repped by 1x Large Solace remote repair |
Armor | 20,356 |
EHP | 120,075 |
Scan resolution | 138-335mm |
Targeting range | 81-198km |
Speed | 119m/s |
Signature radius | 370m |
Capacitor state | 4m 42s - needs Guardian support |
High Power |
---|
Large 'Regard' I Power Projector |
7 Mega Beam Laser II |
Medium Power |
2x Sensor Booster II |
2x Tracking Computer II |
Low Power |
Damage Control II |
2x Energized Adaptive Nano Membrane II |
Reactor Control Unit II |
Armor Explosive Hardener II |
2x Heat Sink II |
1600mm Reinforced Rolled Tungsten Plates I |
Rig Slot |
Large Anti-Thermic Pump I |
Large Trimark Armor Pump I |
Large Energy Locus Coordinator I |
IncursionArmorWorkshop Back to Main Armor List