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A significantly improved Megathron hull, with more powergrid, CPU, armor and an extra low slot.
Very heavy close range dps, but is comparatively somewhat lacking in dps for the mid/long range role.
Its blasters are almost useless for Assaults, Headquarters and Kundaline Manifest sites.
Fortunately, the railgun version makes a decent sniper.
Minimum skill (recommended) |
- Advanced Weapons Upgrade 4
- Large Blaster Specialization 3 (T2 pulse lasers)
- Large Railgun Specialization 3 (T2 beam lasers)
- Sentry Drone Interfacing/Heavy Drone Operation 4
- Cheap T2 fit for starters. Limited to T1 rigs.
- Resist profile favor stronger Kin/Exp resists. Sansha torpedoes/cruise missile do massive Kin/Exp damage to battleship class hulls.
- 1x Hybrid Burst Aerator rig to increase dps. Alternative option, 1x Hybrid Collision Accelerator for bigger alpha dmg.
- 1x Energy Transfer fitted as backup for Guardians. Alternative option, T2 Auto Targeting to increase number of targets.
- Fitted with minimum 2x Tracking Computers and 1x Web.
- 1x Sensor Booster improves lock time, which can be optionally swapped out for a second Web.
Ship Details | |
Turret DPS | 926 Federation Navy AM / 738 Null |
Turret tracking | 0.146 Federation Navy AM / 0.109 Null |
Turret range | 5.8+20km Federation Navy AM / 15+26km Null |
Drone DPS | 99/158/300 - Hobgoblin II/Hammerhead II/Garde II |
Armor resists | 75/74/83/77 (EM/Therm/Kin/Exp) |
Armor defence efficiency | 339 - repped by 1x Large Solace remote repair |
Armor | 20,356 |
EHP | 143,299 |
Scan resolution | 119-190mm |
Targeting range | 90-145km |
Speed | 136m/s |
Signature radius | 400m |
Capacitor state | 36m 55s - acceptable |
High Power |
7x Neutron Blaster Cannon II |
Large 'Regard' I Power Projector |
Medium Power |
Sensor Booster II |
2x Tracking Computer II |
Stasis Webifier II |
Low Power |
Damage Control II |
2x Energized Adaptive Nano Membrane II |
Armor Kinetic Hardener II |
Armor Explosive Hardener II |
2x Magnetic Field Stabilizer II |
1600mm Reinforced Rolled Tungsten Plates I |
Rig Slot |
Large Anti-Thermic Pump I |
Large Trimark Armor Pump I |
Large Hybrid Burst Aerator I |
Assault/Headquarter/Kundalini Manifest Refit Notes |
- Simple swap and refit to 7x 425mm Railguns.
- 2x Sensor Boosters fitted to enable targeting over 150km.
- 1x Auto Targeting fitted (instead of the Energy Transfer) due to CPU shortage.
- Between 100-125km, faction Iridium ammo give better better raw dps (0.5%) with massively improved tracking (248%) vs T2 Spike.
- Use T2 Spike ammo for targets between 130-150km.
Ship Details | |
Turret DPS | 628 Federation Navy AM / 364 Spike |
Turret tracking | 0.078 Federation Navy AM / 0.007 Spike |
Turret range | 47+49km Federation Navy AM / 168+49km Spike |
Drone DPS | 99/158/300 - Hobgoblin II/Hammerhead II/Garde II |
Armor resists | 75/74/83/77 (EM/Therm/Kin/Exp) |
Armor defence efficiency | 339 - repped by 1x Large Solace remote repair |
Armor | 20,356 |
EHP | 143,299 |
Scan resolution | 119-289mm |
Targeting range | 90-221km |
Speed | 136m/s |
Signature radius | 400m |
Capacitor state | 11m 23s - acceptable |
High Power |
7x 425mm Railgun II |
Auto Targeting System I |
Medium Power |
2x Sensor Booster II |
2x Tracking Computer II |
Low Power |
Damage Control II |
2x Energized Adaptive Nano Membrane II |
Armor Kinetic Hardener II |
Armor Explosive Hardener II |
2x Magnetic Field Stabilizer II |
1600mm Reinforced Rolled Tungsten Plates I |
Rig Slot |
Large Anti-Thermic Pump I |
Large Trimark Armor Pump I |
Large Hybrid Burst Aerator I |
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