Revision [9952]
This is an old revision of PirateInvasion4an made by SturmWolke on 2012-04-13 17:18:15.
Pirate Invasion, Level 4
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace (Usage MWD allowed) (Gated)
Damage dealt: Exp/Kin, Therm (Gist Saint)
Web/scramble: Elite Frigates
Extras: NA
Recommended damage dealing: Explosive (Primary), Kinetic (Secondary)
Recommended ships: Machariel, Vargur, Tengu, Sleipnir, Raven
Note: Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.
Drones can be deployed as per normal as long as the conditions are met. See Aggro Notes.
Single Pocket
At warp-in, you will see Group 4. Four other groups will spawn several seconds later.
The spawn order is Group 2, Group 1, Group 3 and finally Group 5.
It is recommended that you DO NOT MOVE your ship.
The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.
Group 1 & 5 will auto-aggro immediately.
Group 2, 3 & 4 will remain neutral until attacked or aggroed via proximity.
Warning
- The two Arch elite frigates in Group 1 will frequently warp scramble you in under 20 secs.
Aggro Notes:
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
- Attacking Group 2 aggros Group 3 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
- Attacking Group 4 aggros Group 5 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
Group 1 (Auto-aggro): Ripped Superstructure (25-35km)
2x Elite Frigates (Arch Gistii Rogue/Hijacker) Web/Scramble2x Battlecruisers (Gistatis Tribuni)
3x Battleships (Gist Warlord/Saint/Nephilim)
Group 2: Spaceshuttle Wreck (45-60km)
3x Destroyers (Gistior Haunter/Defiler)4x Battleships (Gist Commander/General)
Group 3: Amarr Trade Station Ruins (60-70km)
2x Elite Frigates (Arch Gistii Hijacker) Web/Scramble2x Elite Cruisers (Arch Gistum Liquidator/Marauder)
Group 4: Amarr Military Station Ruins (65-90km)
2x Battlecruisers (Gistatis Praefectus/Tribunus)4x Battleships (Gist Commander/General/War General/Warlord)
Group 5 (Auto-aggro): Amarr Commercial Station Ruins (80-105km)
6x Battleships (Gist Commander/General/War General)Tip
- Throw off aggro from Group 5 : Wait until an enemy ship from Group 5 have locked your ship. Warp out, then warp back in.
- Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro.
- Recommended order of elimination : Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3.
- Mission is flagged completed when ALL ships in Group 5 are killed.
- Except Gist Saint and the Battlecruiser the Battleships are all coming in range of 5-8 km. Great for salvaging afterwards.
Blitz
- Warp in, kill (or ignore) Group 1.
- Eliminate all ships from Group 5 and warp out.
CategoryLevel4