Revision [10303]

This is an old revision of SmugglerInterception4br made by DiscoBandit on 2012-06-25 19:58:40.

 

Smuggler Interception, Level 4


Last edited by DiscoBandit:
faster blitz
Mon, 25 Jun 2012 19:58 UTC


Faction: Blood Raiders
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates (Elder)
Extras: NOS , Tracking Disruptor
Recommended damage dealing: EM, Thermal
Recommended ship classes: Battleship, Command Ship, HAC

Note: Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.

Pocket 1

Gate is locked until all enemies destroyed
NO aggro on warp in.

Pocket 1 Initial Groups

Group 1: Minmatar Military Station Ruins (50-75km)

2x Frigates (Corpii Diviner/Raider/Herald)
2x Cruisers (Corpum Arch Sage/Arch Priest)NOS (Sage)
2x Battleships (Corpus Prophet/Archon)

Group 2: Ripped Superstructure (80-85km)

3x Cruisers (Corpum Arch Priest/Arch Sage)NOS (Sage)
2x Battlecruisers (Corpior Bishop)

Group 3: Acceleration Gate (90-95km)

3x Cruisers (Corpum Revenant/Arch Templar) Tracking Disruptor
3x Battleships (Corpus Prophet/Archon/Oracle)

Group 4: Dysfunctional Solar Harvester (90-105km)

3x Cruisers (Corpum Sage/Shadow Sage)

Tip:

Note: Attacking Group 4 may only aggro Group 1. I'm not sure it always works.
Note: You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.


Pocket 2


NO aggro on warp in.

Pocket 2 Initial Groups

Group 1: Ripped Superstructure (55-70km)

8x Frigates (Corpii Upholder/Raider/Diviner/Herald)
2x Elite Frigates (Elder Corpii Worshipper) Web/Scramble

Group 2: Ammatar Holy Dome/Ruined Monument (70-80km)

10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) NOS/Tracking Disruptor
2x Battleships (Corpus Prophet/Archon)

Group 3: Ruined Stargate (60-75km)

2x Blood Raider Personnel Transport
6x Cruisers (Corpum Arch Sage/Arch Priest) NOS
4x Battleships (Corpus Oracle/Prophet/Apostle/Archon)

Group 4: Ripped Superstructure (90-95km)

4x Frigates (Corpii Herald/Upholder)
5x Cruisers (Corpum Sage)

Tip:

Blitz
Kill all ships in the first pocket
Warp to second pocket, kill the Personnel Transports and Group 3.
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those.
*Faster blitz: In pocket 2 fly towards group 4. You will be proximity aggroed by group 3 and can then take them out without drawing aggro from other groups.
Structures
No loot from structures

Bounty
7,327,443.00
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