Revision [10468]
This is an old revision of SmugglerInterception4br made by DesmontMcCallock on 2012-07-11 13:43:50.
Smuggler Interception, Level 4
Last edited by DesmontMcCallock
Wed, 11 Jul 2012 13:43 UTC
Wed, 11 Jul 2012 13:43 UTC
Faction: Blood Raiders
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Therm
Web/Scramble: Elite Frigates (Elder)
Extras: NOS , Tracking Disruptor
Recommended damage dealing: EM, Thermal
Recommended ship classes: Battleship, Command Ship, HAC
Note: Drones might be aggroed. Pocket aggro can be managed by attacking the correct NPC groups.
Pocket 1
Gate is locked until all enemies destroyedNO aggro on warp in.
Group 1: Minmatar Military Station Ruins (50-75km)
2x Frigates (Corpii Diviner/Raider/Herald)2x Cruisers (Corpum Arch Sage/Arch Priest)NOS (Sage)
2x Battleships (Corpus Prophet/Archon)
Group 2: Ripped Superstructure (80-85km)
3x Cruisers (Corpum Arch Priest/Arch Sage)NOS (Sage)2x Battlecruisers (Corpior Bishop)
Group 3: Acceleration Gate (90-95km)
3x Cruisers (Corpum Revenant/Arch Templar) Tracking Disruptor3x Battleships (Corpus Prophet/Archon/Oracle)
Group 4: Dysfunctional Solar Harvester (90-105km)
3x Cruisers (Corpum Sage/Shadow Sage)Tip:
- Attacking Group 1 OR 3: Aggroes whole pocket.
- Attacking Group 2 OR 4: Aggroes Group 1 & 3 only. The last group will remain neutral and can be aggroed separately.
Note: Attacking Group 4 may only aggro Group 1. I'm not sure it always works.
Note: You can Eiminate both groups 4 and 1 without drawing pocket agro but it gets a bit complicated. you need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. after your within range eliminate group 4 this will draw group 1 agro. if you wait for a few minuts after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. additionally they will have drifted out of agro range of the other 2 pockets. at this point it should be safe to eliminate group 1 without 2 and 3 agroing you.
Pocket 2
NO aggro on warp in.
Group 1: Ripped Superstructure (55-70km)
8x Frigates (Corpii Upholder/Raider/Diviner/Herald)2x Elite Frigates (Elder Corpii Worshipper) Web/Scramble
Group 2: Ammatar Holy Dome/Ruined Monument (70-80km)
10x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant) NOS/Tracking Disruptor2x Battleships (Corpus Prophet/Archon)
Group 3: Ruined Stargate (60-75km)
2x Blood Raider Personnel Transport6x Cruisers (Corpum Arch Sage/Arch Priest) NOS
4x Battleships (Corpus Oracle/Prophet/Apostle/Archon)
Group 4: Ripped Superstructure (90-95km)
4x Frigates (Corpii Herald/Upholder)5x Cruisers (Corpum Sage)
Tip:
- NO pocket aggro when either Group 1 is attacked. Eliminate them first to prevent from being swamped with too many ships.
- Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other
- The mission is flagged completed once you’ve killed off ALL Blood Raider Personnel Transport and group 3 of pocket 2.
Blitz
Kill all ships in the first pocketWarp to second pocket, kill the Personnel Transports and Group 3.
Either run to a Personnel transport, and loot the 10 militants inside, or if you have militants already, just use those.
*Faster blitz: In pocket 2 fly towards group 4. You will be proximity aggroed by group 3 and can then take them out without drawing aggro from other groups.
Structures
No loot from structuresBounty
7,327,443.00CategoryLevel4