Revision [10553]
This is an old revision of IllegalActivity2ga made by DesmontMcCallock on 2012-07-14 05:47:45.
Illegal Activity (3 Parts), Level 2
Last edited by DesmontMcCallock
Sat, 14 Jul 2012 05:47 UTC
Sat, 14 Jul 2012 05:47 UTC
Faction: Gallente
Mission type: Encounter
Space type: Normal Space
Damage dealt: Thermal/EM
Extras: Web - Delta II Support Frigates (Part 1 of 3)
Recommended damage dealing: EM/Explosion
Recommended ship classes: Cruiser
Recommended generic setup: Short Range DPS
Part 1 of 3
Warp In
Group 1 (20km) (Auto Aggro) (Spawns after 30 seconds)
2x Frigates (Federation Navy Soldier)2x Frigates (Federation Navy Delta II Support Frigate)
- Support frigates Web
- Orbit at 2km-500m
Group 2 (45km) (Spawns at same time as Group 1)
4x Frigate (Gallente Miner)- No weapons
- Drop unique item Gallente Mining Laser
Group 3 (55km) (Spawns a few minutes after Group 1/2)
3x Frigates (Gallente Navy Atron)1x Frigate (Gallente Navy Officer)
Blitz
On warp in fly straight for the Ruined Neon sign, you can avoid auto aggro of Group 1 if fast enough.Wait for group 3 to spawn. Kill them, loot Gallente Light Marines from can. Warp out
Mineable Asteroids
41x VeldsparStructures
Asteroid Mining Post, Dropped nothing... only attackable Large Collidable StructureHint
- Smartbomb warning... many Large Collidable Objects are present that give Concord warning when attempting to fire at them
Part 2 of 3
Warp In
Single Group (55km) (Transmission then Auto Aggro)
6 x Frigate (Federation Navy Soldier)6 x Frigate (Federation Navy Atron)
Blitz
None, kill all enemies to completeMineable Asteroids
NoneStructures
NoneHint
- Stay more than 10km away from the ships and they never even fire.
Part 3 of 3
Space type: DeadspaceRecommended ship classes: Cruiser (Normal Ship Restrictions)
Recommended generic setup: Mixed Range DPS
Warp In
Group 1 (30km) (Transmission then Auto Aggro)
1 x Cruiser (R.S. Officer)- Tries to stay at 30km, but slow. AB will help if fitted for short range.
- Must loot R.S. Officer's Passcard to access the Acceleration Gate
Pocket 1
Groups 1-3 (30km) (Auto Aggro)
1 x Gallente Sentry Gun1 x Frigate (Federation Navy Soldier)
- One group to left, one right, one behind.
Group 4 (100km)
9 x Frigates (Federation Navy Maulus, Federation Navy Atron)Group 5 (100km)
9 x Frigates (Federation Navy Maulus, Federation Navy Atron)Group 6 (75km) (Spawns after about 2 minutes, near Stargate)
- Stay more than 10km away from the ships and they never even fire.
3 x Frigate (Convoy Escort Maulus)
2 x Industrial (Roden Shipyard Courier)
Blitz
If you already have key from a previous run, put in cargohold, and go straight for gate at warp in.Wait for Group 6 to spawn, then destroy it. Complete when both Couriers and all Convoy Escorts are dead. Warp out.
Mineable Asteroids
NoneStructures
2x Security Outpost, Dropped nothingHint
- If you have leave to empty cargo holds for more loot, don't forget to keep the R.S. Officer's Passcard to get back
CategoryMissions
CategoryLevel2