Revision [10596]
This is an old revision of SilencetheInformant2 made by DesmontMcCallock on 2012-07-14 06:04:21.
Silence the Informant, level 2
Last edited by DesmontMcCallock
Sat, 14 Jul 2012 06:04 UTC
Sat, 14 Jul 2012 06:04 UTC
Faction: Mercenaries/Rogue Drones.
Mission type: Encounter.
Space type: Deadspace
Damage dealt: Thermal
Recommended damage dealing: EM/Thermal
Recommended ships: Frigate, Cruiser (Normal Ship Restrictions)
Recommended generic setup: Mixed Range DPS
Pocket 1
Faction: Rogue DronesGroup 1 (15Km) (Automatic Aggro)
4x Alvi (Render Alvi/Sunder Alvi/Decimator Alvi)Group 2 (15km)
4x Alvi (Render Alvi/Sunder Alvi/Decimator Alvi)- Spawns within 10-20 seconds.
Pocket 2:
Faction: Mercenaries.Group 1 (20km) (Automatic Aggro)
2x Frigates (Mercenary Elite Fighters)- On entering pocket, receive transmission, and group 2 and 3 spawn.
Group 2 (55km) (Automatic Aggro)
2x Frigates (Mercenary Elite Fighters)Group 3 (100km)
3x Frigates (Mercenary Elite Fighters)Group 4 (55km)
2x Frigates (Mercenary Elite Fighters)- Spawned after group 1 and 2 were killed
Pocket 3:
Faction: Mercenaries.Single Group (20km)
Tower will aggro upon entry. Mission frigate will have delayed aggro.1x Tower Sentry Drone I
1x Frigate (Mission Generic)
Blitz
Destroy everything in pocket 1 to advance, then pocket 2, then only need objective in pocket 3Mineable Asteroids
Pocket 1 and 3: NonePocket 2: 4x Scordite, 6x Veldspar
Structures
Pocket 1: Battery, Bunker: Bunker may drop random refineablesPocket 2: None
Pocket 3: Scanner Post, Mobile Residence: Residence can drop implants
Tips:
- AB is very useful in pocket 2 for slow, short range ships
- Mobile Residence is listed as Deadspace Overseer's Structure in Overview
CategoryMissions
CategoryLevel2