Revision [10748]

This is an old revision of WorldsCollide1ansa made by DesmontMcCallock on 2012-07-14 06:46:44.

 

Worlds Collide, level 1


Last edited by DesmontMcCallock
Sat, 14 Jul 2012 06:46 UTC

Faction: Sansha Nation and Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: All kinds
Reccomended damage dealing: EM/Therm for the Sansha. Exp/Kin for Angel.

Warp-In Pocket (Warzone)

First two accelerator gates are not locked and all NPCs at first and second level are optional kills, that will respawn. Only frigate and destroyer hulls may enter the first gate. Bookmarked location has Gate to Angel Base and Gate to Sansha's Base about 45km away.

Group guarding Angel Base Gate: (130km) (Automatic aggro)

7x Frigate (Gistii Hijacker/Rogue)
1x Destroyer (Gistii Defacer)

Group guarding Sansha Base Gate:

5x Frigate (Centii Savages/Slavehunter)

Angel Base Pocket

Nearest group will aggro upon warp-in:

Wave 1 (15km) (Aggro)


2-3x Frigate (Gistii Raider/Hunter)
0-1x Faction Frigate (Angel Overseer)

Wave 2 (40km from gate)

Spawns once Wave 1 destroyed and you approach the gate.

5-6x Frigate (Gistii Rogue/Hijacker)

Hint: If you wait after killing Wave 2, Wave 1 will respawn up to two more times.

Sansha Base Pocket


Wave 1 (10km) (Aggro)


2x Frigate (Centii Enslaver/Plague)
0-1x Faction Frigate (Sansha Overseer)

Wave 2 (50km from gate)

Spawns once Wave 1 destroyed and you approach gate.

5x Frigate (Centii Enslaver/Plague)

Research Outpost Pocket


Single Group (Aggro)


5x Frigate (Gistii Thug/Outlaw/Rogue/Hijacker)

The Damaged Heron will contain the required 20 Ship's Crew this time, with no respawn of any NPCs or additional Ship's Crew throughout. 20 Ship's Crew is required to be brought back to agent to complete the mission.


CategoryMissions
CategoryLevel1
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