Stray Amarr Carrier, Level 5


Last edited by DesmontMcCallock
Sat, 14 Jul 2012 07:21 UTC

Faction: Amarr
Mission type: Encounter
Space type: Normal Space, No Gates
Web/Scramble: All Frigates
Extras: Energy Neutralizer Sentries, NOS, Tracking Disrupter
Damage dealt: EM 66%, Therm 33%
Recommended damage dealing: EM/Therm (Therm against Fighters)
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters but recommend more DPS

Direct warp into normal space. No Gates.

Warp-In

Ships at 20-75k unless you choose to warp to within a different distance

Ships relative to Warp-in Beacon

8 x Frigates (Divine Imperial Imran/Napat*/Paladin/Valok) orbits of 4-16k, Web/Scramble, *30% Tracking Disrupter
7 x Cruisers (Divine Imperial Ambrose*/Basil*/Champion/Justicar) orbits of 7-32k, *NOS
7 x Battleships (Imperial Dominator*^^/Martyr*/Imperial Templar Martyr) orbits of 17-49k, *NOS (^^Trigger)
1 x Carrier (Imperial Redeemer) NOS
5 x Fighters (Imperial Fighter) Carrier Support Group 1, orbits at 3k
12 x Amarr Cruise Missile Batteries

Spawn 1

5 x Battleships (Imperial Templar Dominator) orbits at 17k


Carrier Spawns


Damage Spawn Points

When you've destroyed 40% of the Carrier’s shields, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 2
3 x Amarr Energy Neutralizer IIs

When you've destroyed 95% of the Carrier's shields, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 3
3 x Amarr Energy Neutralizer IIIs

When you've destroyed 40% of the Carrier's armor, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 4

When you've destroyed 95% of the Carrier's armor, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 5

When you've destroyed 50% of the Carrier's hull, there spawns:
5 x Fighters (Imperial Fighter) Carrier Support Group 6

Tips


CategoryMissions
CategoryLevel5
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