Revision [10814]
This is an old revision of WhatSlaveryBegets5 made by DesmontMcCallock on 2012-07-14 07:21:36.
What Slavery Begets (Amarr), Level 5
Last edited by DesmontMcCallock
Sat, 14 Jul 2012 07:21 UTC
Sat, 14 Jul 2012 07:21 UTC
Faction: Amarr
Mission type: Encounter
Space type: Normal Deadspace.
Web/Scramble: All Frigates
Extras: Energy Neutralizer Sentries, NOS, Tracking Disrupter
Damage dealt: EM 66%, Therm 33%
Recommended damage dealing: EM/Therm
Recommended ships:
Direct warp into normal space for the first pocket. Subsequent rooms are gated. Read the notes at the bottom of the page.
Warp-In
Ships at 20-75k unless you choose to warp to within a different distance
4 x Amarr Cruise Missile Batteries
7 x Amarr Stasis Tower
2 x Amarr Tower Sentry III
Note
Blowing up a Stasis Tower replaces it with an Amarr Heavy Neut TowerPocket 2
This is what you see at warp in
6x Amarr Cruise Missile Battery
2x Amarr Tower Sentry III
5x Battlecruisers (Imperial Templar Justicar/Divine Imperial Justicar/Divine Imperial Champion)Trigger Spawn 1
5x Battleships (Imperial Templar Martyr)
There is an additional spawn in this room. I didn't see exactly what I shot to trigger it but I was shooting the BCs first. As there is only one Divine Imperial Champion I assume it was that one.
Spawn 1
11x Frigates (Divine Imperial Imran/Valok/Napat)Tracking Disrupt from Napat
10x Battlecruisers (Divine Imperial Justicar/Divine Imperial Ambrose)NOS from Ambrose
4x Battleships (Imperial Templar/Dominator)
Pocket 3
2x Amarr Cruise Missile Battery
2x Amarr Energy Neutralizer Sentry I
2x Amarr Tower Sentry III
4x Battlecruiser (Imperial Templar Justicar/Champion)
5x Battleships (Imperial Templar Ultara/Justicar/Martyr)
Shooting the neutralizers replaces them with Sentry III towers
Pocket 4
I didn't get a screenshot of this pocket because I was thoroughly bored of the mission. The objective (Datacenters) are 40k from the warp in.
Approx numbers of ships
6x Frigates
10x Battlecruisers
6x Battleships
4x Neutralizer Towers
I remember the Battlecruisers spawned 3 additional Battleships each. I didn't shoot the Neut towers but I would assume they also get replaced by sentry towers.
Notes
- The mission requires you to carry 6000m3 which will require an Industrial/Transport ship to carry.
- You need to equip an Analyser module to hack the datacenters.
- You need more than Hacking level 3. I have this skill level and wasn't able to hack the datacenters.
- I only took this mission because there wasn't a write up for it and both my agents gave me this mission.
- If you get offered this mission you should absolutely REJECT it immediately. It is an absolute PITA.
- I apologise that the 4th room information isn't particularly accurate. I had been running the mission for about 2 1/2 hours when I got there and once I found that you need more hacking skill than I had I just quit the mission.
CategoryMissions
CategoryLevel5