Revision [15697]
This is an old revision of RogueSlaveTrader3 made by GideonDelta on 2012-08-04 03:58:37.
The Rogue Slave Trader, Level 3
Last edited by GideonDelta
Sat, 04 Aug 2012 03:58 UTC
Sat, 04 Aug 2012 03:58 UTC
The Rogue Slave Trader, Part (1 of 2)
Faction: Blood RaidersMission Type: Encounter
Space Type: Normal
Damage Received: EM, Thermal
Webifiers & Scramblers: Elder Corpii Follower & Elder Corpii Worshipper
Recommended Damage Dealing: EM, Thermal
Recommended Ships: Caracal, Drake, Ferox, Harbinger
Difficulty: Very Easy
Single Pocket
The Slave Pen taking hull damage triggers the spawn after about 5-7 minutesSpawn will occur in about 9-11 minutes even if you ignore the Slave Pen
Single Group:
2x Elite Frigates (Elder Corpii Follower/Worshipper) (Web/Scram)2x Cruisers (Corpum Dark Priest/Shadow Sage)
Single spawn (not guaranteed)
1x Battlecruiser (Blood Raider Slaver)Destory Slave Pen, Loot Prisoners, Warp Out
Downing the Slavers, Part (2 of 2)
Faction: Blood RaidersMission type: Encounter
Space Type: Normal
Damage Received: EM, Thermal
Recommended Damage Dealing: EM, Thermal
Recommended ships: Ferox, Arbitrator, Drake
Difficulty: Easy
On Warp In
Instant aggro.Single Group
3x Frigates (Corpii Collector/Diviner/Raider) weapon disruption1x Destroyer (Corpior Cleric)
3x Cruisers (Corpum Arch Priest/Arch Sage/Arch Templar/Revenant/Dark Corpum Arch Engraver)
Asteroids
Scordite roids 10x - 25k per asteroid = total of 250kVeldspar roids 6x - 90k per asteroid = total of 540k
Safe to tanked AFK mine after clearing. 1-2 low level rats will harass you but are easily tanked. Remember not to turn in mission.
Pocket 1
The gate lands you right in the middle of a defensive square structure with sentries & ships on each corner @ 5 to 16km with a 15 second-ish delay before being aggro'd.Single group
4x Sentries (Blood Raider)4/5x Destroyers (Corpior Cleric/Converter/Devoter/Friar/Templar/Visionary)
2/3x Battlecruisers (Corpior Bishop/Shade/Blood Raider Slavers)
Because this is a normal mission space you can drop a bookmark and get out, then warp back at a range of your choice.
Note that sentries have 250km range though and will still hit you at 100km. This should however be tankable long enough to pick off the ships as they come toward you.
Structures
Walls & Elevators do not have loot.Sentry Guns drop Medium Frequency Crystals ("Gamma M" being the most common drop).
Blitz
In the last pocket you only have to kill the Slavers this completes the mission and you can warp out. Other kills are optional.Standing
Killing the Slave Pen in part 1 incurs a -4.0% standing penalty with The Blood Raider CovenantCategoryMissions
CategoryLevel3