Revision [18316]
This is an old revision of PirateInvasion4an made by TheHolylancer on 2013-02-15 13:40:17.
Pirate Invasion, Level 4
Last edited by TheHolylancer
Fri, 15 Feb 2013 13:40 UTC
Fri, 15 Feb 2013 13:40 UTC
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace (Usage MWD allowed) (Gated)
Damage dealt: Exp/Kin, Therm (Gist Saint)
Web/scramble: Elite Frigates
Extras: NA
Recommended damage dealing: Explosive (Primary), Kinetic (Secondary)
Recommended ships: Machariel, Vargur, Tengu, Sleipnir, Raven, Dominix
Note: Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.
Drones can be deployed as per normal as long as the conditions are met. See Aggro Notes.
Single Pocket
At warp-in, you will see Group 4. Four other groups will spawn several seconds later.
The spawn order is Group 2, Group 1, Group 3 and finally Group 5.
It is recommended that you DO NOT MOVE your ship.
The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.
Group 1 & 5 will auto-aggro immediately.
Group 2, 3 & 4 will remain neutral until attacked or aggroed via proximity.
Warning
- The two Arch elite frigates in Group 1 will frequently warp scramble you in under 20 secs.
Aggro Notes:
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
- Attacking Group 2 aggros Group 3 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
- Attacking Group 4 aggros Group 5 (and vice-versa). You can safely deploy drones after the pair have been aggroed.
Group 1 (Auto-aggro): Ripped Superstructure (25-35km)
2x Elite Frigates (Arch Gistii Rogue/Hijacker) Web/Scramble2x Battlecruisers (Gistatis Tribuni)
3x Battleships (Gist Warlord/Saint/Nephilim)
Group 2: Spaceshuttle Wreck (45-60km)
3x Destroyers (Gistior Haunter/Defiler)4x Battleships (Gist Commander/General)
Group 3: Amarr Trade Station Ruins (60-70km)
2x Elite Frigates (Arch Gistii Hijacker) Web/Scramble2x Elite Cruisers (Arch Gistum Liquidator/Marauder)
Group 4: Amarr Military Station Ruins (65-90km)
2x Battlecruisers (Gistatis Praefectus/Tribunus)4x Battleships (Gist Commander/General/War General/Warlord)
Group 5 (Auto-aggro): Amarr Commercial Station Ruins (80-105km)
6x Battleships (Gist Commander/General/War General)Tip
- Throw off aggro from Group 5 : Wait until an enemy ship from Group 5 have locked your ship. Warp out, then warp back in.
- Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro. This is best done by moving up or down in the z axis as most of them spawn in a x-y plane.
- Recommended order of elimination : Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3.
- Mission is flagged completed when ALL ships in Group 5 are killed.
- Except Gist Saint and the Battlecruiser the Battleships are all coming in range of 5-8 km. Great for salvaging afterwards.
Blitz
- Warp in, kill (or ignore) Group 1.
- Eliminate all ships from Group 5 and warp out.
CategoryMissions
CategoryLevel4