Revision [18465]
This is an old revision of IncursionBasics101 made by SturmWolke on 2013-03-21 20:07:28.
Incursion Basics 101
KNOW YOUR INCURSION SANSHA NPCS |
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Achtung!! Sansha incursion NPCs deal OMNI damage types.
These are split into laser damage (EM-Thermal) and missile damage (Kinetic-Explosive).
For the full table of details, refer to Chruker's website
Vanguard sites
- Niarja Myelen (jamming & light cap drain).
- Mara Paleo (shield logistic).
- Deltole Tegmentum (moderate cap drain).
Assault sites
- Vanguard site +
- Arnon Epithalamus (jamming).
- Outuni Mesen (heavy cap drain).
- Vylade Dien (command ship booster).
HQ sites
- Assault site +
- Intaki Colliculus (heavy shield logistic).
Mothership site (Kundalini Manifest)
- HQ site +
- Lirsautton Parichaya (HEAVY stealth bomber)
TANKING YOUR SHIP FOR INCURSIONS |
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Rule #1
Fit passive buffer tank.
DO NOT fit local active tank or any mission running builds.
Rule #2
Armor/shield resist need to be at MINIMUM 70% for ALL resistance types.
Yes, make sure you plug those massive resistance holes in your ship.
Rule #3
DO NOT fit more than 3 hardeners. Passives are preferrable, especially for armor tanks.
Otherwise, Mr. Deltole Tegmentum will teach you a hard lesson ... and you do not want to meet Miss Outuni Mesen.
Rule #4
Cruiser hulls with low signature radius do better with higher EM-Thermal resist distribution.
Battlecruiser and battleship hulls with high signature radius (above 250m) do better with higher Kinetic-Explosive resist distribution.
In English, cruisers suffer more damage from lasers (as missile damage is greatly negated by its sig radius). Likewise, battlecruisers/battleships suffer massive damage from missiles.
..... more will be added soon.